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Level 7 [Escape]» Forums » Rules

Subject: Locked Doors rss

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David Gicante
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Peculiar
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Can gaurds and aliens unlock locked doors? If so how?
 
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Lane Rimbey
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Page 15 shaded box titled 'Special enemy movement'

Level 7 Rules wrote:
Guards and hybrids can use locked doors as legal
connections, but unlocking a door costs them a move. They
must include this move in the count when determining
their distance from players. When a guard or hybrid would
move through a locked door, remove the locked door marker
instead of moving the guard or hybrid.
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David Gicante
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thanks
 
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Christopher Dundon
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It's also worth noting that clones do not consider anything past a locked door when determining the closest target. BUT, if there's a vent route, that counts.
 
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