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Subject: Strategic observations on attacking, but without advice rss

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Ziegreich
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Auckland
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Somewhere in the rules there's a line that says the defender wins ties. After a couple of plays, I'm amazed at how much power is hidden in that little statement.

Winning is determined by who takes the least losses. With a range of losses spanning from 0-5 only, and with defenders often having to take one or two fewer hits due to fortifications or Defend orders, it can be damn hard for the attacker to inflict more losses than he takes. Ties are surprisingly common. And then the defender wins...

Attackers being disappointed at battle results has been a common theme in the four games I've played so far. (Delight in the game has been another.)

Flanking, using Battle Cards and playing cards from your hand for the combat modifier are all valuable weapons in the attacker's arsenal. Playing combat modifiers from your hand is especially valuable in smaller battles, where it makes a greater relative difference. As unit strengths dwindle later in the game, combat modifiers can become relatively more effective.

Anyone out there who can actually add sage advice to these observations?
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Maciej Welc
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ZirkvandenBerg wrote:
Anyone out there who can actually add sage advice to these observations?

That's why outflanking is so important as it can reduce casualties.

So cutting supply lines is.
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Marcin Woźniak
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Niemcz
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Frontal attacks of large massess what was made WWI so bloody and steady.
 
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Wojtek Makarewicz
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But war of 1920 was one of manouver and not-so-large-forces spread over large space. Can you defend with more than 4 blocks in SotE? If so, attacking is definitely a lot more difficult than defending.
 
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Marcin Woźniak
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adalbert wrote:
But war of 1920 was one of manouver and not-so-large-forces spread over large space. Can you defend with more than 4 blocks in SotE? If so, attacking is definitely a lot more difficult than defending.

As long as there are 1-2 blocks per hex, it is true within this simulation. But with 4+ per side engaged frontal attacks, fight resembles those from western front of the era (same more or less equipment, similar trench tactics).
 
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Ziegreich
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adalbert wrote:
But war of 1920 was one of manouver and not-so-large-forces spread over large space. Can you defend with more than 4 blocks in SotE? If so, attacking is definitely a lot more difficult than defending.


You can move in more blocks for both attack and defence, but after the battle you must retreat so that no more than four blocks remain in any city.
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Marcin Woźniak
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given overall density of troops on fronts, I'd say that it is possible to make bloody, steady battles of WWI, but one who concentrates too many resources on one small part of any front, might easily find himself outmaneuvered.
 
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