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The Resistance» Forums » Rules

Subject: Does no confidence count as a failed vote? rss

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matt feldman
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K, thnx.
 
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mfl134
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jojobinks wrote:
K, thnx.


y
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matt feldman
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mfl134 wrote:
jojobinks wrote:
K, thnx.


y


Credentials, please?
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Joe
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The card says it nulls a vote, isn't that like it never happened?

I thought I saw a thread where the designer said it did not advance the vote marker.
 
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Clyde W
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It definitely advances the turn marker. Ie, it's the best/worst card in the deck. Spies can win the game in a second.
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Chad Miller
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I don't have it with me but I'm 99% certain it says so in the rules clarifications at the back of the book.
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Joe
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T Worthington wrote:
using no confidence does count as one of the five allowed attempts to form a mission team.

If the players can not form a mission team, then the spies win the game.


Guess I remembered wrong....
 
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Jeff Dunford
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New edition rules:

The Resistance, 2nd edition wrote:
No Confidence - One time use - The player to whom the Leader passes this card may use this card to reject an approved Mission team (successful Vote). Using this card counts as a failed Vote.
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whiskey tango foxtrot
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It IS a failed vote. It is NOT a failed mission.

Remember that 5 failed votes is an instant win for the Spies. This CAN be the fifth failed vote!
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Jamie Woodhouse
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It's 100% sure that no confidence advances the round marker?

We played Resistance with Plot cards tonight, and all 3 no confidence cards were out. Had they been with 3 spies, it could have been a very quick game.
 
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John
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Yes. The tiles quote above confirms this.

It would be very unlikely that all 3 went to spies. Usually of there are 2 or more out people will start using them on early votes so we don't get into the scenario where spies could win like this.
 
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