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Subject: The Liberation, a SotM Campaign rss

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Carl White
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Sentinels of the Multiverse Campaign: Liberation

This campaign is intended for solo play. It can also be played by three players. It requires all the currently available characters, villains and promos.

Rules:
- The heroes must fight in 14 battles. The first and last battle can be fought by any three heroes. For the 12 team battles the heroes must divide into three teams, A, B and C. Each team must contain a pool of 5 heroes.

- 3 heroes may fight in each battle

- For variant heroes, pick your version and stick with them throughout

- If a hero is incapacitated two times they are killed permanently, and may take no further part in the campaign.

- For the final battle pick one eligible hero from each team

- The Sentinels triumph if they win the final battle. If they lose, or if there are insufficient remaining heroes to fight in the final battle, they lose.

- Scoring: At the end of each battle score 1 point for each hero that has not been incapacitated.

Introduction

Another day, another diabolical scheme from that mad genius, Baron Blade. Can the heroes shut down his crazed plans before his Terraluna impulsion beam destroys the earth?

Fight Baron Blade in Megalopolis with any 3 heroes

If you succeed Baron Blade’s plans are thwarted, but he’s a slippery customer. He evades capture and flees in a one-man gyro-copter, swearing immediate and devastating revenge. Before he can be pursued an explosion rips through the city, followed by the sound of screams and gunfire. It sounds like the financial district is under attack! And as if that were not enough, an emergency broadcast is received; the daughter of the mayor of Rook City has been kidnapped by a costumed lunatic.

The heroes have only one option; they must gather three teams. Select three teams of 5 heroes each, each headed up by a hero from this battle, teams A, B and C.

If you fail the earth is destroyed and everybody dies. This campaign is not for you. You might want to take up flower arranging or crochet instead.

Battle A1: “Death in the Jungle”

Baron Blade flees to the jungles of Insula Primalis. The heroes track him down, only to find him a more dangerous foe than ever.

Team A fight Alt Baron Blade in Insula Primalis

If you succeed the Baron is captured. The heroes realise that Baron Blade’s technology displays evidence of a rudimentary AI, with a control signal that seems to be coming from the depths of space! Time to see who the Baron has allied himself with…

If you fail Blade escapes, blasting off into space, leaving the heroes to lick their wounds. He can be tracked, but whoever he’s teamed up with knows you are coming. Fight Battle A2 on Advanced.

Battle B1: “Day of the Hunter”

Team B race to the heart of the city, where a masked gunman seems intent upon causing as much destruction as possible.

Team B fight Ambuscade in Megalopolis

If you succeed you learn that Ambuscade is simply a mercenary, paid to cause a distraction. Under interrogation he reveals that whoever hired him had bigger plans. There is in an imminent threat of some sort of nationwide disease outbreak, and the Pike Industrial Complex is the source.

If you fail Ambuscade escapes. As you recover you hear of a super-powered conflict unfolding at the Pike Industrial complex. You arrive far later than you should, and must face battle B2 on Advanced.

Battle C1: “A Killer Stalks the Streets”

The psychotic serial killer Spite has struck and the citizens of Rook City fear for their very lives.

Team C fight Spite in Rook City

If you succeed Spite is captured, but babbles insanely as he is taken away. “The man with the burning eyes! He told me, he showed me!” He points to a curious tattoo on his forehead which seems to pulse and glow with eldritch power. “He showed me the SIGN!” Before you can react the tattoo seems to grow impossibly large, and you are sucked into some sort of magical portal.

If you fail Spite looms above the fallen heroes, laughing insanely and pointing to his tattoo. “He showed me his sign!” You are dragged helpless into the portal, and must fight battle C2 on Advanced.

Battle A2: “This Machine, this Martian!”

Omnitron, long thought defeated, has managed to somehow transfer its consciousness to the Wagner Martian colony, and has grown more powerful then ever.

Team A fight Alt Omnitron in Wagner Mars Base

If you succeed you discover that both Baron and Omnitron seem to be linked to something called The Liberation, though whether this is a person, an event or a philosophy is uncertain. The only other reference to The Liberation found in Omnitron’s memory banks seems to be linked to the ancient ruins of Atlantis, deep beneath the Pacific Ocean.

If you fail you barely escape with your lives, limping back to earth in a half-crippled shuttle. Though you are able to track more signals coming from somewhere deep beneath the Pacific, you are humbled and weakened. Fight battle A3 on Advanced.

Battle B2: “A Plague Upon this House”

Plague Rat is intent upon spreading a neurotoxin into the Rook City water supply, with a potential death toll in the millions.

Team B fight Plague Rat in Pike Industrial Complex

If you succeed you discover that Plague Rat was being financed by a shadowy underworld group. You find references to something called The Liberation, and that Plague Rat’s attack was only the first step in a greater scheme; a still greater attack upon Rook City is imminent!

If you fail Plague Rat’s scheme succeeds. Although you are able to alert the authorities, tens of thousands die. As you stagger among the countless dead on the streets of Rook City you are utterly unprepared for what happens next. Fight battle B3 on Advanced.

Battle C2: “Where Demons Dwell”

The heroes are transported via an arcane portal into the wreckage of the Wagner Mars Base. There has clearly been some great battle here recently. A mocking voice informs the heroes that for interfering with his earthly agent they must die.

Team C fight Apostate in Wagner Mars Base

If you succeed you banish the demon back to hell, but not before he snarls at you: “Chaos is coming! The Liberation is at hand! Even now death and disaster spread across your world! Ancient gods entombed beneath the sands walk again! All shall fall!” You command him to transport you to face this danger, and his is bound to obey.

If you fail he simply dismisses you with a scornful wave of his hand, transporting you
battered and bleeding into a dry dark tomb. Fight battle C3 on Advanced.

Battle A3: “What Lurks Beneath the Waves?”

The Ruins of Atlantis have been adopted as the secret headquarters of Citizen Dawn and her fanatical followers.

Team A fight Citizen Dawn in Ruins of Atlantis

If you succeed you discover that Dawn has been working for a shadowy organisation known only as The Liberation. This group have apparently also funded Baron Blade and been responsible for the martian reactivation of Omnitron. Worse still, they have another diabolical scheme in play; in a twisted nether-dimension, an invasion fleet is poised to strike at earth! The heroes discover an Atlantean dimensional rift known as the Maelstrom Pit, and dive through.

If you fail Dawn has you cast into the Maelstrom Pit. You must face battle A4 on Advanced.

Battle B3: “When Waketh the World!”

The streets buckle and crack as a mad earth elemental busts forth, intent upon razing the city to the ground.

Team B fight Akash’bhuta in Rook City

If you succeed your troubles are not over. Something very strange is happening to Rook City.

If you fail you are weakened and unprepared for what happens next. You must face battle B4 on Advanced.

Battle C3: “’Neath Sacred Sands”

Ancient gods have been brought back to life, and are intent upon bringing chaos and destruction to mankind.

Team C fight the Ennead in Tomb of Anubis

If you succeed you learn that one of the prime agents of the Liberation is preparing for some sort of crucial ceremony that must be stopped. Delving into the depths of the tomb you uncover her lair, a realm of chaos and discord.

If you fail you flee the wakened gods, only to stumble blindly into realm of madness at the heart of the tomb. Fight battle C4 on Advanced.

Battle A4: “Invaders from the Otherworld”

An alien armada waits in readiness to begin an assault upon the earth, hidden in a lunatic dimension.

Team A fight Grand Warlord Voss in Realm of Discord

If you succeed the alien attack force is thwarted. You learn from your captives that the Atlantean Maelstrom Pit through which you travelled holds some particular significance for The Liberation. It’s time to get back to the others to tell them what you’ve learned.

If you fail you are unable to prevent the attack. Millions die as cities fall to the alien conquerors. Voss captures one of the three heroes (pick randomly) and ties their ruined body to the front of his flagship as a macabre warning. The rest head hack to base with their tails between their legs.

Battle B4: “Mayhem on the Mean Streets”

Rook City has been transformed by Akash’bhuta’s attack. Reality seems to be breaking down. As lava and dinosaurs flood the streets the heroes come under attack from the massed mobsters of the city’s underworld.

Team B fight The Chairman in Insula Primalis

If you succeed you learn from the Chairman that he has orchestrated a great deal of the chaos you have faced thus far, apparently under the influence of mind control. His operatives have been combing the world for mystic relics, which it seems are to be used in some sort of summoning ritual. It’s time to get back to the others to tell them what you’ve learned.

If you fail you've been beaten by a bunch of common crooks. For shame. The Chairman puts a bullet through the brain of one of the three heroes, selected randomly. The remainder barely escape with their lives.

Battle C4: “Matron of Madness”

Amidst the madness of the Discord Dimension the heroes find Matriarch. “Nothing you can do shall stop my master’s return!” she shrieks. “It is foretold, he will walk the world again, and shall have dominion over all! And I shall be his queen!” Drooling, she grins at you, and it is clear her mind is broken. “Now die!”

Team C fight Matriarch in Realm of Discord

If you succeed you learn the name of your true foe; Gloomweaver. There is an imminent ritual to free him and bring destruction to the Multiverse. You should probably tell your friends.

If you fail you are spat out of the Realm of Discord, your barely conscious bodies beneath Matriarch’s contempt. As you come to you realise that one random hero of the three has not come back with you; they are lost for all eternity in that demented dimension, a broken-minded plaything of its mad queen.

Finale: “Lo, there shall come a Liberation”

The heroes regroup. It seems that a shackled elder being of unholy power has been attempting to break his bonds and enter the living world. From that beach-head it aims to become undisputed master of the Multiverse. His agents have sown chaos and terror across the world in order to weaken the dimensional barriers between our world and Gloomweaver’s prison. The Organization and Citizen Dawn and her followers have been hard at work, gathering dread relics from across the globe to their hidden undersea base. Now the summoning ceremony is almost at hand; the end of the world is nigh! A crude teleportation device is rapidly built, and now the heroes must send three of their finest through to face the final challenge. The fate of the Multiverse hangs in the balance!

One hero from each team fights Gloomweaver on Advanced in Ruins of Atlantis

If you succeed Gloomweaver is banished back to his prison dimension and his agents are scattered. The Multiverse is saved. You have won a legendary victory and your names will be celebrated for all time. Nice work.

If you fail you have fought bravely, but all your sacrifices have been in vain. Gloomeaver sweeps you aside and goes on to remake the Multiverse in his own image, a place of madness, horror and death. Your reanimated corpses will serve as his horn polishers for eternity.

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Carl White
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After seeing Spiff's scenarios I put this together to see if I could build some sort of narrative from all the current villains and environments. I'd welcome your thoughts, both on the rules and on the story aspects.

I'll add links to playtest sessions as I post them:

Introduction: http://boardgamegeek.com/thread/867182/the-liberation-campai...
A1: Death in the Jungle: http://boardgamegeek.com/thread/867472/the-liberation-a1-dea...
B1: Day of the Hunter: http://boardgamegeek.com/thread/867495/the-liberation-b1-day...
C1: A Killer Stalks the Streets: http://boardgamegeek.com/thread/867514/liberation-c1-a-kille...
A2: This Machine - This Martian! http://boardgamegeek.com/thread/867745/the-liberation-a2-thi...
B2: A Plague Upon This House: http://boardgamegeek.com/thread/871188/the-liberation-b2-a-p...
C2: Where Demons Dwell: http://boardgamegeek.com/thread/872365/the-liberation-c2-whe...
A3: What Lurks Beneath the Waves? http://boardgamegeek.com/thread/875749/the-liberation-a3-wha...
B3: When Waketh the World: http://boardgamegeek.com/thread/879098/the-liberation-b3-whe...
C3: 'Neath Sacred Sands: http://boardgamegeek.com/thread/879412/the-liberation-c3-nea...
A4: Invaders from the Otherworld http://boardgamegeek.com/thread/879492/liberation-a4-invader...
B4: Mayhem on the Mean Streets http://boardgamegeek.com/thread/925990/the-liberation-b4-may...
C4: Matron of Madness http://boardgamegeek.com/thread/943436/the-liberation-c4-mat...
Finale: Lo, there Shall Come a Liberation http://boardgamegeek.com/thread/943482/the-liberation-finale...
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Adam Brocker
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Very neat idea. Thanks for putting it together.
 
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K.Y. Wong
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Well done! This would look really super as a comic book with branching story lines.
 
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Awesome idea! I was hoping to write up some sort of adventure module or scenario for this game after I get a few more plays under my belt. Looks like you're beating me to the punch.
 
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brian
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Couple of questions.

1) For the first fight, are the three that participated placed on a different team each? Or is the jump from the intro to the level 1 fights any combination of what you want (regardless of who fought the first battle)?

2) Is there any penalty for losing the level 4 battles? Your final battle is already on advanced. Or if the team loses is it eliminated? There is a little disconnect here.
 
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Carl White
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ColtsFan76 wrote:
Couple of questions.

1) For the first fight, are the three that participated placed on a different team each? Or is the jump from the intro to the level 1 fights any combination of what you want (regardless of who fought the first battle)?


Any three. It's just a warm-up, and at this point the whole pool of heroes is available to choose from.

ColtsFan76 wrote:
2) Is there any penalty for losing the level 4 battles? Your final battle is already on advanced. Or if the team loses is it eliminated? There is a little disconnect here.


There is no penalty for losing the Level 4 battle. You're right, there is a bit of a disconnect, but I figured that since the final fight is already on Advanced, that heroes may have already been eliminated by this point, and that if the heroes lose this single fight they lose the whole campaign, I shouldn't make it any tougher for them. Still, thematically it's a little dissatisfying that they suffer no downside for failing the penultimate battle. I'm open to suggestions!


 
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brian
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carlwhite wrote:
Any three. It's just a warm-up, and at this point the whole pool of heroes is available to choose from.

Aw. Thought it was more thematic that they split up based on this fight to form teams to chase down whatever the problem was. I see in your session your initial team did end up on 3 different teams so I thought it was more thematic. (Or maybe I didn't make my question clear - I realize I can choose any 3 for the warm-up, the question was what happens when you go to form the teams - are the initial three the "leaders" of the new teams.

Quote:
There is no penalty for losing the Level 4 battle. You're right, there is a bit of a disconnect, but I figured that since the final fight is already on Advanced, that heroes may have already been eliminated by this point, and that if the heroes lose this single fight they lose the whole campaign, I shouldn't make it any tougher for them. Still, thematically it's a little dissatisfying that they suffer no downside for failing the penultimate battle. I'm open to suggestions!

No suggestion at this point. I was just trying to put this in a format that I could print out and play through. I noticed there was no penalty listed and wasn't sure that if a team failed here, if the game was over or not.

Maybe if the team loses, those 3 are unavailable for the final team selection? In other words, they are captured and the other 2 remaining on that team (if they haven't been incapacitated 3 times) are the only options for the final battle?

3) I remember my third question. With a team of 5, you could have the same 3 Heroes fighting over and over, right? No requirement that everyone must fight at least once, no requirement to switch up the team between fights right?
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Carl White
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Re forming teams off the original three heroes, you're right, that is more thematic. I'll make that change.

Re question 2, I considered capturing the three failed heroes, but thought it might be overly harsh. I felt the campaign would be tough enough as is. From a thematic paint of view that is more satisfying though. I'll think on that some more.

Re question 2, correct, nothing forces you to use your backup team unless your other heroes become incapacitated 3 times. I might make that 2 times.
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brian
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carlwhite wrote:
Re forming teams off the original three heroes, you're right, that is more thematic. I'll make that change.

Re question 2, I considered capturing the three failed heroes, but thought it might be overly harsh. I felt the campaign would be tough enough as is. From a thematic paint of view that is more satisfying though. I'll think on that some more.

It probably is too tough. Maybe if the team loses, you can only randomly keep 1 of the 3 (that hero managed to escape) and then you will have 3 to choose from for the final team. Or as an alternate, randomly lose 1 and the other 2 escape.

Quote:
Re question 2, correct, nothing forces you to use your backup team unless your other heroes become incapacitated 3 times. I might make that 2 times.

3 seemed generous only in that you really have 4 fights to go through. As you said, the first one is just an warm-up and the last one is winner take all.

Thanks for the replies!
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Carl White
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ColtsFan76 wrote:

3 seemed generous only in that you really have 4 fights to go through. As you said, the first one is just an warm-up and the last one is winner take all.


Agreed. 2 it is. And randomly lose 1 of three heroes in Battle 4 seems fair.

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Carl White
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Updates made to the main text.
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David Miller
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Great idea, although I am a bit confused as to why have 5 heroes on a team if only 3 at one time can fight. Is this in case heroes die?

Also I noticed in the final you fight Gloomweaver with 3 heroes. Isn't he supposed to be one of the hardest villains? And with 3 is he even beatable? I haven't played against him yet, but maybe the scaling H helps.

I have not read the entire campaign spoilers and stuff.
 
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Carl White
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warpi9 wrote:
Great idea, although I am a bit confused as to why have 5 heroes on a team if only 3 at one time can fight. Is this in case heroes die?


Correct. 2 strikes and a hero is out for good.

warpi9 wrote:
Also I noticed in the final you fight Gloomweaver with 3 heroes. Isn't he supposed to be one of the hardest villains? And with 3 is he even beatable? I haven't played against him yet, but maybe the scaling H helps.


The "H" mechanic means that all villains scale pretty well whether you play 3, 4 or 5 heroes. I've beaten Gloomweaver a few times with three. He wasn't so tough :-)

Whether I can beat him on Advanced, with the rag tag of half-dead heroes I have left over by the end of the campaign (assuming I even make it that far) remains to be seen...
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Logan Mann
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carlwhite wrote:
(assuming I even make it that far)


Never give up, never surrender!

The fate of the multiverse depends on you seeing this through.

Also the fate of my following an excellent series of session reports.

Thanks for all your work on this...i so want to do this if i could but find the time.
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Carl White
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Consider me Galvanized!
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David Miller
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I would like to do something like this. If you dont mind me borrowing your basic rules for team building deaths, etc. A great direction for the game.
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Carl White
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I certainly don't mind! The more the merrier
 
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Nathaniel GOUSSET
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Very interesting idea.

I tried it but it is quite hard to play. Especially C1 that I just cant see how I could win. 3 players Spite is often brutal, 3 players Spite in Rook city seems very very hard indeed.
 
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Carl White
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Funnily enough I found C1 pretty easy. I guess it depends on hero selection to some degree.

B2 was the one that handed me the most comprehensive defeat I've suffered so far. Plague Rat in Pike Complex was brutal.

I must get these finished off. I only have 3 games left to play, but real life (and now iPad Baldur's Gate) have been getting in the way.
 
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Nathaniel GOUSSET
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The fact is that we didn't checked the different games ahead of creating the 5 teams, we juste made them balanced.

And Spite require quite a specific treatmeant, especially if he got his Drugs that hurt player that use a power early on (like on the first card draw).

Without a way to lessen his damage dealing and giving the fact that rook city deck make him take even less damage and deal more, much more it can quickly get out of control without some specific hero combination... wich aren't necessiraly avaliable in this campaign.

But as always YMMV
 
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This is epic and awesome and I'm stealing this for my game haha (I love narrative/arcing stories, DnD player for about 15 years) So my friends will enjoy this too as even if they can't ALL make it to every session I can just bring them up to speed "In the last issue here's what happened..."

Thanks for posting this man!
 
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Carl White
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A pleasure :-) Please steal away.

Thanks for your post, you reminded me that I had yet to complete the campaign, you've got me back in the saddle. I've just completed the Matriarch battle with Team C (session report pending approval), so just one more battle to go!

As another RPG fan I think that's where a lot of this approach comes from. I like my games to have narrative, and whilst Sentinels has absolutely loads of storytelling in the battles, what it doesn't have is a wider context. Why am I fighting Baron Blade in Insula Primalis? I figured that was pretty easily added, and I have certainly enjoyed the ride so far.

However the final battle goes I think I'll probably be writing a follow-up campaign once I get my copy of Shattered Timelines.
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Carl White
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The final session is played and the report posted. I've found the campaign mode has been a lot of fun to play, I hope others get some use from it too.

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Richard Sandberg
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Can this be played without all of the promos? Not everyone has access the the out of print promo cards.
 
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