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Battles of Westeros» Forums » General

Subject: It's just soooo good(!) rss

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Scott Randolph
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Playing my 3rd solitaire game of BoW, PvP coming up this Friday 10/12/'12...and this game is just so well conceived, clever, unusual game mechanics, but in a "good" way...wow...all I can say is I am really happy I have the entire expansion set (minus LotR) coming in, in 5 days.

BoW is about 1000X better than C&C:A / C&C:N.

The banner system is genius and so far the scenarios are balanced, anyone / either side can win.

My only (and "tiny") gripe, is the way Hill Terrain Hexes are treated, and I wish that the Optional Rule "You may Discard 1 Leadership Card" to activate 1 unit, meant that the card discarded could allow a player to use this as a Valor Token (ie, activate any unit).

Other than that...brilliant game!
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Jan Dreske
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Glad to hear you enjoy the game!
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Benjamin Symons
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I agree, it's a great game. Unfortunately I don't play it half as much as I would like (not even solo).

Luckily I've had a lot of 'bang for the buck' in fun levels with this game by painting it (and all the expansions, except for the Baratheon one, which I've only recently acquired).
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Eðvarð Hilmarsson
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Cthulhu whispers to me when I sleep......
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Cthulhu whispers to me when I sleep......
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Welcome aboard.

Hills are really only important for archers and the occasional unit that is dodging red units (mostly red cav). This still makes them important, the real battle just takes place at the "base" of the hills (defending infantry keeping archers safe) rather then representing an uphill slogging match.

This game actually inspired me to get started on painting and despite starting much later (and much slower) then I wanted, its been an added thrill (I love the mini´s painted and the ambiance it creates).

For me this game rides the perfect crest of not being too simple and still managing to be extremely action packed.
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Mark Griffiths
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How do you play it solo?????????
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Scott Randolph
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spalanzani wrote:
How do you play it solo?????????


Simply by being the weird, nerdy, BoW-obsessed person that I am.

I just set it up, and play both sides.
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Scott Randolph
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North_Wolf wrote:
Welcome aboard.
Hills are really only important for archers and the occasional unit that is dodging red units (mostly red cav). This still makes them important, the real battle just takes place at the "base" of the hills (defending infantry keeping archers safe) rather then representing an uphill slogging match.


I get that, and I perceived that early on as well. I just happen to prefer the "uphill slogging match" version, along with the "good place to position archers / ranged units" and, "good place to scurry away from Red Rank units."

We are just playing the Hill Terrain Hex modification that I made as an "Advanced Optional Rule," it's not a requirement, and both players have to agree to use it. It's really minor I think, even if applying it (but I do happen to prefer it; example, a Green Rank foot unit has an advantage "on the hill" versus a Green Rank foot unit fighting/attacking "up the hill" as I strongly believe they should).

Either way, it's an awesome game.
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