Chris J Davis
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My main question is in the title - what are the main strengths and weaknesses of each identity, both corp and runner?

Also, what does "AP" stand for on some of the ICE cards?

Lastly, the HB ICE almost all allow the runner to spend 1 click to break a subroutine. What is this supposed to represent, thematically? Why is this only on the HB ICE and not the other corps' ICE?
 
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Andy Mills
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Thematically, it represents that the ice is actually a bioroid - a sentient artificial being. Thus, the runner can spend some time actually reasoning with and talking to the ice, perhaps convincing it to let the runner past.

It's harder to reason with a Rototurret.

(And I have no idea what Heimdall, Wall of Thornes, and Data Mine have in common to give them the AP trait.)
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B C Z
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Reston
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Anti Personnel

aka: it does damage
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James 3
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Haas: can build big forts cheaply and easily thanks to its free install credit
Jinteki: runner has to plan to take damage throughout game, which causes random discards
Weyland: can generate cash from its cards easily, and its agenda gives money too. Worst identity overall, ESP compared to haas, but it does make its early game fast to rez ice if you draw the credit operations and hostile takeover agenda
NBN: wins traces the easiest, thus most likely to be able to tag runner etc

Shaper: installs things cheap helps get your rig up and running fast
Criminal: hq is a much more productive target to exploit thanks to the identity power
Anarch: archives is now a possible means to snag agenda points, spreading the corp even thinner

Most but not all agendas provide some sort of credit rebate that impacts their economic engine, which shapes that faction's gameplay to some degree.
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Arto H
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Strengths of the factions can be seen in these articles or at least how FFG defines the factions.

http://www.fantasyflightgames.com/edge_news.asp?eidn=3481

http://www.fantasyflightgames.com/edge_news.asp?eidn=3491


It is different story if FFG succeed to reach these definitions in the core set. I don't agree that Weyland is the wealth faction for example with current cards. It is interesting to see how FFG handles the factions and how flavorful different factions will be.
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Chris J Davis
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aHein wrote:
Strengths of the factions can be seen in these articles or at least how FFG defines the factions.

http://www.fantasyflightgames.com/edge_news.asp?eidn=3481

http://www.fantasyflightgames.com/edge_news.asp?eidn=3491


It is different story if FFG succeed to reach these definitions in the core set. I don't agree that Weyland is the wealth faction for example with current cards. It is interesting to see how FFG handles the factions and how flavorful different factions will be.


This is exactly what I was looking for, thanks.
 
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Aaron Morgan
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flamejuggler wrote:
Shaper: installs things cheap helps get your rig up and running fast


Also the only Runner in the core set with a built-in bonus to Link.
 
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