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Sentinels of the Multiverse» Forums » Rules

Subject: What happen if H is 2 ? rss

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Jack Darwid
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My SotM Enchanted Edition has arrived! I open the Basic Set first to check the game and find everything is fantastic. The tokens, the divider, the box, satisfying! (Except that my Ra and Tempest deck has two different sizes cards)

Reading from here and there, it seems that it needs 3 Heroes to play the game "correctly". The official Rules to play a 2 Players game is that one or more Players must play with two Heroes. Arrgghh...it will be too confusing.

And it is said that playing 2 Players game (with 1 Hero each) with H=3 will be too difficult except you are an experienced player.

Hmmm... this is a new game and I want to have the "right" first impression. What happen if I play 2 Players game with 1 Hero each and H = 2? Too easy? Broken? Still too difficult? Not working at all?

Thanks!

JackD
 
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that Matt
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General opinion is that only two heroes will usually make the game more difficult, sometimes dramatically so.
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Jack Darwid
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tumorous wrote:
General opinion is that only two heroes will usually make the game more difficult, sometimes dramatically so.
Do you mean 2 Heroes with H=3 or H=2 ?
 
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Jeff Wood
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Really should have H=3 at least, with that many heroes in play to offset the villain tempo of damage.

Your best bet if you don't want multiple heroes per player is a compromise, take another hero (or two) and play him/her incapacitated, with the group deciding which of the 3 options to use each 'turn'.

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J Sinnett
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H=2 will break the game. There's too many times where a villain is doing H-2 damage or drawing H-2 cards or whatever for that to really work.
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brian
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This is why the rules tell you if you are 2 players, at least one of you must have 2 Heroes (for a minimum of 3 heroes). The game is not designed for 2 heroes only.
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Jack Darwid
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If there's no offical rule, I think this is the best for me:

Quote:
Your best bet if you don't want multiple heroes per player is a compromise, take another hero (or two) and play him/her incapacitated, with the group deciding which of the 3 options to use each 'turn'.


Will try using 1 incapacitated Hero first.

Thanks!
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Jeff Kayati
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Playing more than one hero isn't really confusing. I've played solo using four just fine.
 
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Brian M
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jkayati wrote:
Playing more than one hero isn't really confusing. I've played solo using four just fine.

My girlfriend and I play 2 player games using two heroes each all the time, but I've found it gets very unmanageable past controlling 2 heroes - there are just too many cards to fit comfortably on a table in front of one person with 3 heroes or more.
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Jack Darwid
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After two sessions with my son (the first and second session) so far this is the best we like for two Players:
H=3, each Player uses 1 Hero and bring 1 incapacitated Hero. Each Turn:
Villain
Hero A
Hero B
use Power on the incapacitated Hero twice
Environment

Today we played our fourth game: Wraith & Tempest vs Omnitron in the Atlantis.
Everything seems ok until in one Turn an Evironment card says to play each card in each deck (Villain and both Hero deck). Not bad, eh?
So I turn over the VIllain card first. A Drone. I have to draw again because of Omnitron's Power. A drone again. And another Drone. And 3 more cards, and the last one is a crazy weapon with 15 HP and deals it's HP at the start of the Villain Turn to each Hero.
IF that crazy weapon is drawn at the Villain Turn, that means we have one Turn to destroy that card. But since the crazy weapon is drawn at the environment turn, just guess what happen in Omnitron's Turn, with his three other Drones and some other cards. Poor, poor Wraith & Tempest! shake

Game over!
(so, it's a combo that kill all the Hero in one big swoop. That doesn't count. I should try the variant again next time.. )

Cheers!

JackD
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Michael Daumen
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Cinnibar wrote:
Your best bet if you don't want multiple heroes per player is a compromise, take another hero (or two) and play him/her incapacitated, with the group deciding which of the 3 options to use each 'turn'.


Fantastic idea. You could even scale H to take into account the lesser impact of an incapacitated hero.
 
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