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Subject: Anyone else having a lot of fun so far? (Now with a poll!) rss

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Benjamin Piehler
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So I know it's a bit early to be judging the quality of the whole product... but I've had a blast over the past couple of hours playing the new X-Com. Perhaps it's my rum beverage, but it feels pretty thematic. I genuinely got excited from the applause from the X-Com staff after shooting down our first UFO. I have shaken my fist in celebration at least two or three times with unlikely shots that hit.

Anyone else finding this a good time?

P.S.- Where did you guys set up your HQ? I went with Europe/Germany.
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Luke Stirling
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Re: Anyone else having a lot of fun so far?
*mumble* North America only release dates *mumble*
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Re: Anyone else having a lot of fun so far?
SILENCE, I kill you!!! *waves fist angrily* angry
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Benjamin Piehler
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Re: Anyone else having a lot of fun so far?
Ah, thats lame! Didn't mean to bring up any ill feelings... I wish they released it globally. If it makes anyone feel better; none of my North American X-Com members have survived long enough to be promoted

Think of us as beta testers!
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Re: Anyone else having a lot of fun so far?
I fired it up long enough to start two games: one without the tutorial and then one with the tutorial, just to see the difference. It's looking like playing the tutorial might set you up with an experienced soldier, by replaying the demo level. Without the tutorial, it throws you into what looks like a different mission (
Spoiler (click to reveal)
maybe it's the prequel to what happened to that first team?
). If I have to play that watered down second demo mission, I'll probably scrap the tutorial game. I do like the presentation of this game, but so far, I haven't spent enough time with the game to have seen anything that wasn't in that demo.
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Agent J
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Re: Anyone else having a lot of fun so far?
Bpiehler wrote:
So I know it's a bit early to be judging the quality of the whole product... but I've had a blast over the past couple of hours playing the new X-Com. Perhaps it's my rum beverage, but it feels pretty thematic. I genuinely got excited from the applause from the X-Com staff after shooting down our first UFO. I have shaken my fist in celebration at least two or three times with unlikely shots that hit.

Anyone else finding this a good time?

P.S.- Where did you guys set up your HQ? I went with Europe/Germany.


Do you feel like there are multiple solutions to problems, or that it's more like a puzzle?

Are the tactics easy to see, or difficult?

Do the new special abilities open up new practical ways to take down enemies, or is it still move and shoot?
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Benjamin Piehler
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Re: Anyone else having a lot of fun so far?
Jythier wrote:
Bpiehler wrote:
So I know it's a bit early to be judging the quality of the whole product... but I've had a blast over the past couple of hours playing the new X-Com. Perhaps it's my rum beverage, but it feels pretty thematic. I genuinely got excited from the applause from the X-Com staff after shooting down our first UFO. I have shaken my fist in celebration at least two or three times with unlikely shots that hit.

Anyone else finding this a good time?

P.S.- Where did you guys set up your HQ? I went with Europe/Germany.


Do you feel like there are multiple solutions to problems, or that it's more like a puzzle?

Are the tactics easy to see, or difficult?

Do the new special abilities open up new practical ways to take down enemies, or is it still move and shoot?


I'm not terribly far into the game... The most complicated objective I've had so far was to rescue/escort a civilian. So, I guess puzzle-y thus far. Squad selection, research and squad load out makes planning before the mission is just as important as how you proceed though; and there are many different combos to try out.

Tactics do seem fairly strait forward. Cover is super important as is taking your time to clear a level.

The new special abilities do open up new ways to take down enemies. For example, once upgraded with "squad sight", the sniper class has the ability to fire on any in-range target that any other squad member can see. They also have a disabling shot which makes an enemy weapon useless for a round. The heavy class has an upgrade which allows them to fire twice if they opt not to move.
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Agent J
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He's looking real sharp in his 1940's fedora. He's got nerves of steel, an iron will, and several other metal-themed attributes. His fur is water tight and he's always up for a fight.
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He's a semi-aquatic egg-laying mammal of action. He's a furry little flat-foot who'll never flinch from a fray. He's got more than just mad skills, he's got a beaver tail and a bill.
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Re: Anyone else having a lot of fun so far?
Is there adequate understanding prior to the mission of what you'll be facing, so that you can choose the right load-out?
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Nick Reed
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Re: Anyone else having a lot of fun so far?
Jythier wrote:
Is there adequate understanding prior to the mission of what you'll be facing, so that you can choose the right load-out?

I'd be surprised if there was. One of the points about games of this sort is you don't know what opponents you'll be encountering until you hit the ground. What kind of pre-mission insight were you looking for?
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Re: Anyone else having a lot of fun so far?
Not really, that I could see (so far, anyway), Jay.

It does feel a bit simpler overall than the original but that could just be due to the fact that this is basically a remake with some slight enhancements and modern spit-shine done to it. And as it's a remake of an older game from a simpler age of videogaming, that may flavor my opinion of the complexity levels, to some extent.

It feels pretty easy on the normal setting.

Two great things about the game that haven't changed much are 1) the atmosphere of terror (not that I find it all that creepy myself but it has that spooky X-files creepiness to it), and 2) how you become attached to a soldier and how that attachment can lend extra drama to a particular match.

For example, in one of the earlier matches (my 2nd or 3rd one), I'd engineered Medkits but forgotten to outfit my guys with them. During the course of a fire-fight in a cemetery with some alien Greys, one of my dudes took an energy-burst straight to the dome and down he went. The HUD cheerfully informed me that he was bleeding out and would die in 4 turns. As I didn't have a medkit, my only option (as I assumed correctly) was to win the match before that point. And win it, I did, at the very last second. Whew! The fact that I'd liked that soldier in the previous match and wanted him to survive added some intriguing drama to that early match.
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Agent J
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He's looking real sharp in his 1940's fedora. He's got nerves of steel, an iron will, and several other metal-themed attributes. His fur is water tight and he's always up for a fight.
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He's a semi-aquatic egg-laying mammal of action. He's a furry little flat-foot who'll never flinch from a fray. He's got more than just mad skills, he's got a beaver tail and a bill.
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Re: Anyone else having a lot of fun so far?
Ooo, fun like reading A Game of Thrones - every character you love is probably going to die.
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Agent J
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He's looking real sharp in his 1940's fedora. He's got nerves of steel, an iron will, and several other metal-themed attributes. His fur is water tight and he's always up for a fight.
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He's a semi-aquatic egg-laying mammal of action. He's a furry little flat-foot who'll never flinch from a fray. He's got more than just mad skills, he's got a beaver tail and a bill.
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Re: Anyone else having a lot of fun so far?
Ncik wrote:
Jythier wrote:
Is there adequate understanding prior to the mission of what you'll be facing, so that you can choose the right load-out?

I'd be surprised if there was. One of the points about games of this sort is you don't know what opponents you'll be encountering until you hit the ground. What kind of pre-mission insight were you looking for?


If there's no pre-mission insight, then there really isn't any decision to load-out... Or am I missing something?
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Nick Reed
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Re: Anyone else having a lot of fun so far?
Jythier wrote:
Ncik wrote:
Jythier wrote:
Is there adequate understanding prior to the mission of what you'll be facing, so that you can choose the right load-out?

I'd be surprised if there was. One of the points about games of this sort is you don't know what opponents you'll be encountering until you hit the ground. What kind of pre-mission insight were you looking for?


If there's no pre-mission insight, then there really isn't any decision to load-out... Or am I missing something?

Wouldn't it be based on the type of mission (intact UFO infiltration might dictate a different squad load to a terror mission)?
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Benjamin Piehler
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Re: Anyone else having a lot of fun so far?
Well you don't know what enemies you'll be facing before hand, but you usually have some idea as to terrain you'll be moving through. For example, if you are clearing a downed spaceship snipers are somewhat less useful compared to the assault class etc.

Edit: Nick beat me to it. Load out factors in there too.
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Agent J
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He's looking real sharp in his 1940's fedora. He's got nerves of steel, an iron will, and several other metal-themed attributes. His fur is water tight and he's always up for a fight.
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He's a semi-aquatic egg-laying mammal of action. He's a furry little flat-foot who'll never flinch from a fray. He's got more than just mad skills, he's got a beaver tail and a bill.
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Re: Anyone else having a lot of fun so far?
Bpiehler wrote:
Well you don't know what enemies you'll be facing before hand, but you usually have some idea as to terrain you'll be moving through. For example, if you are clearing a downed spaceship snipers are somewhat less useful compared to the assault class etc.

Edit: Nick beat me to it. Load out factors in there too.


Sounds good to me, thanks!
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Benjamin Piehler
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Re: Anyone else having a lot of fun so far?
For the life of me, I can't remember if the original X-Com had this rule... but if you use explosives on an enemy, you don't get to collect alien artifacts from it. It makes you think before pulling the pin. Kinda cool!
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Re: Anyone else having a lot of fun so far?
Bpiehler wrote:
For the life of me, I can't remember if the original X-Com had this rule... but if you use explosives on an enemy, you don't get to collect alien artifacts from it. It makes you think before pulling the pin. Kinda cool!
I only remember X-Com: Apocalypse having this effect, don't know about X-Com Ufo Defense or TftD as I hardly used explosives in these games.
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Re: Anyone else having a lot of fun so far?
Bullseye71 wrote:
If I have to play that watered down second demo mission, I'll probably scrap the tutorial game.


I went the tutorial route, just to get the full tutorial -- it's actually four missions long before it finally gives you total freedom.

I noticed the second mission was a bit different from the demo mission. It's the same map, but it plays out differently. In the demo, they used it to show off sectoids, floaters, and thin men. In the actual game, that mission only contained sectoids. I also recall that in the demo, it gave automatic promotions to all the soldiers in that mission -- I distinctly remember having a sniper. In the actual tutorial, you've only got your heavy from the first mission plus three rookies.

Having played through the full tutorial, I wouldn't recommend it to anybody who is already familiar with X-COM. Abandon your tutorial game and jump in head first -- you'll learn the ropes easily enough.
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Re: Anyone else having a lot of fun so far?
Astartus wrote:
Bpiehler wrote:
For the life of me, I can't remember if the original X-Com had this rule... but if you use explosives on an enemy, you don't get to collect alien artifacts from it. It makes you think before pulling the pin. Kinda cool!
I only remember X-Com: Apocalypse having this effect, don't know about X-Com Ufo Defense or TftD as I hardly used explosives in these games.


In EU and TftD you could use explosives to kill enemies without losing artifacts, but once they lay on the ground, explosions and hits destroyed them, this could lead to chain reactions where your explosion could kill an alien, then cause a grenade left on another corpse to go up, which in turn let the first alien's grenades explode etc...
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Re: Anyone else having a lot of fun so far?
Jythier wrote:
Is there adequate understanding prior to the mission of what you'll be facing, so that you can choose the right load-out?


You'll know what type of mission you're going into -- abduction, terror, rescue, UFO recovery, etc. For a UFO recovery mission, of course you'll also know what size of UFO you shot down. That's pretty much it.

There is some basis for choosing your load out based on the general goal of the mission, any plot-related objective you currently have (e.g. capture a live alien of a specific type), and finding synergy between whatever soldiers happen not to be wounded at the moment. I find that I don't vary my soldiers' load outs very much, though. I choose equipment for them and then mostly don't change it until I've acquired something better.
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Re: Anyone else having a lot of fun so far?
wytefang wrote:
It feels pretty easy on the normal setting.


Yeah, I don't play a lot of tactical combat games so I started on normal, and I'm also finding it pretty easy. I'm about a dozen missions in at this point, and the only soldiers I've lost were two rookies relatively early on. I have seven promoted soldiers at this point, several of whom are getting close to the bottom of the skill tree. I'm not playing Iron Man, but I haven't needed to reload once yet either. I'm going to have to bump the difficulty up to Classic and see how it goes.

Bpiehler wrote:
For the life of me, I can't remember if the original X-Com had this rule... but if you use explosives on an enemy, you don't get to collect alien artifacts from it. It makes you think before pulling the pin. Kinda cool!


I like that also. I find that I'm not using frag grenades much at all for that reason, and my heavy only pulls out his rocket launcher when things are looking desperate. Like in a recent mission when my assault advanced in an empty-looking map, and suddenly two sectoids, two floaters, and three thin men pop out of the woodwork all at once, and several of them are flanking me. One rocket takes out all three thin men, and suddenly the situation is looking a whole lot better.

Another fun rocket story from a terror mission: it was on a somewhat long, narrowish map in a city street, and while the rest of the squad advances and focuses on civilians, I have the sniper hanging back near the start of the map, using squad sight to pick off hostiles. The map is almost clear when a floater uses an ability to fly up out of sight and land on the other side of the map, near my sniper. Somehow I missed this movement (and the floater was behind a bus stop where my sniper couldn't see it), and on his turn I just had him take a shot as I had been doing. Next alien movement, the floater swoops out, flanks and crits my sniper, nearly killing him. Then the other floater left on the map pulls the same move to jump back behind the bus stop. Exposed, nearly dead, and completely alone, my sniper is looking doomed. In desperation I have him dash inside the bus stop, hoping that the floaters won't be able to maneuver into position to finish him off, while I start dashing my heavy back across the map to support. Somehow this tactic works, although one of the floaters moves directly adjacent to my sniper. I dash the sniper over to take cover behind a nearby car, and then the heavy takes out the bus stop, killing both floaters and completing the map in the explosion. cool
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Re: Anyone else having a lot of fun so far?
So, we're going to start seeing some "Plays" threads and image submissions soon, right? Right!? cry
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Re: Anyone else having a lot of fun so far?
Blasted through the first few missions myself. I'm impressed so far with the variety in the missions, that was one of the things I was hoping for in this game. Have been enjoying it so far, also like the options you get when leveling up the squad guys.

Don't know if anyone was keeping count but I also setup my homebase in Europe.

Some good memories came back to me today after playing this for a while. Like a lot of you, XCom ate a chunk of my life back in the day.
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Benjamin Piehler
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Re: Anyone else having a lot of fun so far?
Poll
Where did you place your starting base?
North America - (Air & Space: All aircraft cost 50% less to produce, build and maintain)
South America - (We Have Ways: Autopsies and interrogations are completed instantly)
Europe - (Expert Knowlege: Labs and workshops cost 50% less to build and maintain)
Africa - (All In: Monthly X-Com funding increased by 25%)
Asia - (Future Combat: All projects in the foundry and officer training school cost 50% less)
      34 answers
Poll created by Bpiehler
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Re: Anyone else having a lot of fun so far?
Europe for me. Funny thing is, I've only built 1 workshop and no laboratories so far.

If you do the tutorial, then it only lets you choose between North America and Europe.
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