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GOSU 2: Tactics» Forums » General

Subject: instant victory conditions and gosu 1 cards rss

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oren kostin
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according to the rulebook, if a player has a full army of 15 cards or 9 cards from the same clan he instantly wins.
gosu 1 has 2 cards (VICTHORY and TEMUCHIN) that have those overall effects.
do these cards exist in gosu 2? if so, what are their abilities?
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Mark Johnson
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johnwoo wrote:
according to the rulebook, if a player has a full army of 15 cards or 9 cards from the same clan he instantly wins.
gosu 1 has 2 cards (VICTHORY and TEMUCHIN) that have those overall effects.
do these cards exist in gosu 2? if so, what are their abilities?


TEMUCHIN is not in gosu 2. VICTHORY is. I can't recall what he does at the moment. I'll and post is later tonight.
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Mark Johnson
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VICTHORY is still a level 3 Mecha Goblin.

He has a come-into-play effect:

The player(s) with the lowest number of VP's draws 2 cards. You take the advantage token. you take another turn after this one.

He also can be mutated for a cost of 3.

I guess he's more like Dante now.
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The Yeti
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Since Gosu:Tactics no longer uses text, the 9 of all the same clan and the 15 in an army rule is still in effect, just cards don't trigger that anymore.

In the first Gosu it was 8 of the same clan in an army for Victhory.

Victhory is still in in Tactics and his "come into play" ability is take the advantage token and take another turn. Since it's a MAX ability, the player with the lowest amount of Victory points draws 2 cards. This card can mutate but has no Linking ability.

Temuchun is no longer in the game.

Hope that helped.

Gosu!
 
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