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Subject: Fun with Warlock fire rss

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Steven Durst
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So I was playing a learning game last night with a warlock against my friend who I gave the beastmaster deck (both pretty much the starter list as denoted in the rule book with minor changes).

After going through the rules, we start out. I lay down a mana crystal and battle forge to start decking myself out in equipment. He lays down a couple mana flowers and then a lair out in the middel of the board. I move up up with an imp and lay a hellfire trap just to the right of the zone with the lair in it.

Next turn I move left onto the square with the lair and proceed to hellfire lash the beastmaster. 6 Dice rolled and do a fair amount of damage. Next turn I have the initiative so I move back into the space with the trap and lay down a wall of fire. He and his 2-3 creatures are stuck on the other side as he is hesitant to cross over and into my trap so he attacks the wall for some damage.

My next turn, I move up one square to get LOS onto the beastmaster and cast force push to move the beastmaster through the wall of fire and onto my hellfire trap. The wall does 4-5 damage and 2 burn tokens, while the trap does another 2-3 damage. This rather pisses him off as he is now on the wrong side of the wall from his creatures and on fire. The next turn I move up with my warlock and proceed to lash him some more.

At this time, another friend we were waiting for had shown up so we called it (only a learning scenario anyway). I probably would have finished him off in another 2-3 turns or so. I just thought it was amazing how your spells can work with each other. I hadn't really tried to set him up for this maneuver but it just came about and thought I would share it. No doubt others have seen this, just thought how neat this game is.
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David Jackman
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Awesome. Force Push is a really good idea with walls of fire and Hellfire traps, I hadn't considered. Also, It can help you get into melee, which is a problem for warlock sometimes. I need to find a way to working it into my Warlock Deck.
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Steven Durst
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Yeah, I am going to see what I can drop to add another force push and hellfire trap into my warlock deck. Force push is just so ridiculously useful that it might be an autoinclude in all my mage decks.
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David Jackman
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Wario83 wrote:
Yeah, I am going to see what I can drop to add another force push and hellfire trap into my warlock deck. Force push is just so ridiculously useful that it might be an autoinclude in all my mage decks.


Maybe not in every deck, but Teleport has been a game changer for my warlock. Highly recommend including at least one copy.
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Daniel Louzau
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Just remember, it's 6 mana to Force Push thru a Wall. I forgot that the first few games.
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