Recommend
3 
 Thumb up
 Hide
7 Posts

Rise and Decline of the Third Reich» Forums » General

Subject: Help! Starting positions? rss

Your Tags: Add tags
Popular Tags: [View All]
j b Goodwin

Lynchburg
Virginia
msg tools
Avatar
mbmbmbmbmb
I have to admit, I'm a bit underwater on starting this game. Does anyone have a moderately good starting setup for the whole map? It would help getting started playing well to have a good point to start play.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Patrick Bauer
United States
Reading
Pennsylvania
flag msg tools
Waste Water too
badge
Mid-Atlantic Air Museum
Avatar
mbmbmbmbmb
I can only give you a general guideline at the moment but if you scan the threads here on BGG there are some good ones on France and Italy. Since the Axis move first it is obviously very important for the Allies to set-up correctly, especially France.

Poland sets up first. There really is only one set-up: 2x2-3 in Warsaw, a ring of infantry around it with the other 2-3 behind the river south of the city. It really doesn't matter where you put the air.

Italy depends on what you want to do and how aggressive your opponent is. Italy can fall before '40 if you mess this up; on the upside you do get to build and SR before the Allies move. There are two basic Italian set-ups: Defensive and Yugoslav Gambit. Since this is the 1st game I'll go with defensive. Key things: create a triple line at the French border and place an armor in the mountain hex between Rome and the nearby beach. Whether to defend the beaches is a point of discussion best left to the Italy thread.

France make sure that you build a double line between the Germans and Paris taking into account that Belgium will defend their rearward line for you. You must put a unit in Paris because if Italy joins the war on the first turn the German can go over the Alps and reach Paris. Many people like to place the armor in the forward Maginot hex others use it to thwart exploitation by putting to the rear and south. This second option opens opportunity should the Allies wish to go for Italy.

It's hard for Germany to go for Britain first. They can not do it one turn. So aside of putting some units in London and some fleets in Portsmouth most players set about either readying unit to go to France, defending Egypt or at least threatening Italy. Since you can usually do all three by having your units in Gibraltar and Egyptian ports, that's a popular set up.

Russia is seldom attacked on the first turn but since Germany has a free offensive it still must be deterred. You want to have units in position to take the East Europe cities but the rest should form a more rearward defense with the armor using its ZoC to slow down a German assault. You want at least one free unit adjacent to Rumania and Finland so that if the Germans forget to garrison them you can take them early.

Finally Germany is in the driver's seat. First, PLACE an Infantry in Finland. Then set-up your blitz against Poland. This will leave you with 4 infantry to deploy in the west. If you plan it correctly you should have a 2:1 attack on the outer ring and another 2:1 on the Warsaw. It falls over 95% of the time. Or you can try one of the gambits; but remember you are required to make at least one attack per turn against the Poles until they're conquered.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Doug Poskitt
Portugal
flag msg tools
badge
Avatar
mbmbmbmbmb
If you are starting out and want to ensure (as much as possible) that you don't have a first turn disaster in Poland, go for a 2:1 initial attack against N35 (cross river). Use a 3-3 Inf, 4-6 Arm and a 5-4 airwing. That will give you a 12:6 (2:1) attack. Upon entering N35 after combat, place a BH marker there. Then, move three 4-6 Arm to N35 on exploitation and with 12 AFs, attack Warsaw at 24:8 (3:1).

One point to beware of. There is a roughly 3% chance that you will roll a 4, 6 die combination in the 2:1 attack. That will cause the elimination of the entire attacking force, causing you much angst and bringing forth an Allied smile as wide as the Channel.

If you have a second 3-3 Inf in place to attack a Polish 1-3 at M34 (along with one of the armour units intending to exploit as above), you can then attack M34 at 7:2 (3:1). Warsaw could then be attacked at 16:12 across the river, (with 2 x 4-6 exploiting armour and 8 AFs). Granted, this back up plan will be at 1:1 but will still give the German an 83% chance of occupying Warsaw.

I've had experience of several games where the German hasn't got units in place for a back up attack, and must wait until Winter 39 before finishing off the Poles, causing his intended plans elsewhere to suffer.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Patrick Bauer
United States
Reading
Pennsylvania
flag msg tools
Waste Water too
badge
Mid-Atlantic Air Museum
Avatar
mbmbmbmbmb
Here's a safe 1st turn French set-up that doesn't even need a unit in Paris, the necessary Belgian set-up is included:



and here's an Italian after SR

4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
E Butler
United States
Hughesville
Pennsylvania
flag msg tools
Avatar
mbmbmbmbmb
As Patrick said, defense in depth is usually a safe way to go - Depth doesn't always mean one unit right behind the other. Initial deployment and build placement/SRs should be done with the thought of 'What am I going to do next?' not just, 'What can my opponent do?' The best placement is always the one that gives you BOTH offensive and defensive options.



2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Patrick Bauer
United States
Reading
Pennsylvania
flag msg tools
Waste Water too
badge
Mid-Atlantic Air Museum
Avatar
mbmbmbmbmb
Here's an entire set-up in a game that is still ongoing. It has Italy in a very aggressive African posture just begging to be attacked, France responded with a vacant Maginot hex so its armor could be placed south to support the equally intimidating British set-up, Russia defends forward and Germany chooses a traditional set up going for Poland first. This game is still being played through '44.

3 
 Thumb up
1.00
 tip
 Hide
  • [+] Dice rolls
j b Goodwin

Lynchburg
Virginia
msg tools
Avatar
mbmbmbmbmb
Thanks, folks. Trying to get this to the table after owning it for longer than many BGGers have existed!
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.