GeekGold Bonus for All Supporters at year's end: 1000!
22 Days Left
I have a dark fantasy card game being green lit. Sometime in the near future we will be commissioning up to a couple of hundred art pieces of characters, places and objects. For me quality and coherence within very specific thematic boundaries is key.
Im wondering if anyone has seen some good guidelines for how to go about art direction without actually having an art director. The game will be developed by a small and new games production company with my involvement too.
I am thinking of the following resources to help guide artists;
1. a backgrounder explaining the world, the technology, the peoples, the environments etc etc
2. a spreadsheet with character stats and text abilities and potentially a column about characteristics of characters (i saw daniel solis do one of these for belle of the ball somewhere herehttp://danielsolisblog.blogspot.com.au/2012/05/variable-data...
3. reference artwork (examples from other artists?)
Any advice or links would be welcome. I am a web development project manager so I have had a lot of experience doing design briefs for web designers and mediating feedback.
The neutral evil villain known as
Ow quit it.
Sounds like you're perfect for being the art director...why not?