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Zombicide» Forums » Variants

Subject: Custom Cars for the game rss

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John Ling

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These are ready to print out.

Which would you prefer (before I upload everything I have been working on)

Circles to indicate how many survivors can be in the car(like the game cars), or no circles?





Let me know which you prefer. Also, if you want the circles, but a little more subdues and not as obtrusive, let me know that too. Once I get some response, I'll upload them all...


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John T
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I like the circles, personally.
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Ed Sagritalo
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Circles
 
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Thiago Aranha
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It would be cool to create an armored car, that prevents zombie attacks. It would need some extra mehcanics to keep it from being too overpowered. For starters it would only move 1 zone per action.
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Scott Hill
United Kingdom
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More subdued circles.
 
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Allan Jørgensen
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Cirrcles.. A convertible or any kind of two seater would be need too. But anyway good work.. Very nicely done!
 
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John Ling

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circles it is. I'll just subdue them a bit so they are not too glaring.
 
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Manuel Ingeland
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Soft darker spots instead of circles? Keeping the original outline..?
 
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John Ling

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Here are my cars. Each car is it's own "tile" and can be used in place of the cop and pimp mobile for cars you can use in-game. Note the circles on each car, this indicates how many people can get into the car. There is a Mini Cooper* that has 3 spots, and a Fiat 500* and a Smart Car* that have only 2 spots. The Station Wagon has 6 spots. be on the lookout for the trucks coming soon!



Here is the link to the ZIP file.

https://www.box.com/s/ymbrmcp72d0e824opc0j

*The Mini, Smart and Fiat are exclusive to Board Game Geek posters!







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John Ling

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FYI: these cars are NOT all 2x4. they vary in size, so they should print as expected. I think the smart car is 2.5 x 1 inch when printed...
 
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Scott Hill
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Could you make them all the same width and without overlapping circles?
 
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Allan Jørgensen
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Very nice job thanks.. These will come in handy... Much appreciated.
 
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Gary Libby
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Nice work. You might also think about making damaged looking cars or maybe some wrecks.
 
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John Ling

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Allan, thanks!

G. Libby, I have some wrecks, but since those would not be drivable, they would be map objects only.

Scott, making them all the same size, defeats the purpose of having different cars. Differnt cars take up differnt space. some of them have overlapping circles because of the size of the car itself. Consider those to be "tight fit" type cars. If everyone wants to have the cars be the same sided tiles, then I will go back and redo them.

Wait till you see the truck tiles. Some of those will be huge, spanning multiple zones, depending on the size of them. Spoiler alert: I've got a garbage truck in the works, and even a "Winnebego"....

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Scott Hill
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lingster wrote:
Scott, making them all the same size, defeats the purpose of having different cars. Differnt cars take up differnt space. some of them have overlapping circles because of the size of the car itself. Consider those to be "tight fit" type cars. If everyone wants to have the cars be the same sided tiles, then I will go back and redo them.


I probably should have clarified what I meant - and that is to make the width of the tiles the same by adding more tarmac around the sides of the smaller cars such that you don't have to overlap the circles.

I totally get that the different cars are different sizes, but you've got that covered by the differing numbers of circles.

The problem I see is that if the circles overlap, you can't stand a figure on each circle.

So you'd have to not put the figures on the circles, which makes the circles pointless.

It's a simple fix that will make the smaller cars significantly more usable.
 
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John Ling

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gotcha.
 
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Mark Leaman
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Looking forward to bullying off for the final chukka?
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Great job! Also, an ambulance would be really handy!
 
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David Knepper
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mleaman wrote:
Great job! Also, an ambulance would be really handy!


Or, maybe a Bradley Fighting Vehicle. devil zombie
 
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Patrick Rael
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We see our role as essentially defensive in nature.
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how about motorcycles (can hold two, but perhaps without gear?), which might move an extra space, but are perhaps open to a zombie attack before they can move?
 
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John Ling

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Don't worry, and ambulance, Hostess Truck, and motorcycles are on my list to do... even a tank!!
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John Ling

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I've updated the cars that had overlapping circles. I've also fixed the zip file as well.

If you've already downloaded the zip file, you won't need to again, as they are now here:

https://www.box.com/s/bozlgv667uu8vciwpfxl



I'll be back later with the trucks, and other cool vehicle tiles I've got... then it's on to the board tiles....
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John Ling

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BTW, I'm working on a full compliment of Walking Dead vehicles.

These include:

Dale's Winnebego
Shane's Hyundai
Daryl's Triumph Chopper
Army Tank seen in Ep1


There are no other vehicles planned for that series.

Coming soon are the truck pack and the motorcycle pack.
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dave saunders
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is there a trick to downloading these? when i try to download it says that we can't preview a zip file. Any suggestions?
 
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Mark Livett
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razor757 wrote:
is there a trick to downloading these? when i try to download it says that we can't preview a zip file. Any suggestions?


I am having the same issue...
 
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Philip Lodge
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Check out my car mod rules... Anyone... Go On!!! These extra cars are perfect for it.

https://drive.google.com/open?id=0BzUqoUE_JiOuLVJBWHVlMjIxMn...

Advanced Car Rules
Movement: Up to 2 zones for 1 Action, in 1 Direction. A new direction requires a fresh Action.
Driver Skill: PowerSlide: Movement zone limit not locked to 1 direction.
Seating: Entering, Leaving, Moving Seat, 1 Action each. A driver must move to an empty seat or vacate the car before another can move to drive it.
Searched: Inside, outside, items can be stored or retrieved, 1 Action.
Melee, ranged attacks and door opening from inside.

Car Attack/Mow Down: Roll to hit for all in Zone not in a car. Roll for matching Actor types individually. If using multiple coloured dice assign colour and roll all at once. 4+ to hit... Normal Cars: 1 damage. Armoured: 2 damage. Check table for extra results.

1/Zombie Head + any Doubles = Crash.
1/Z Head + Doubles that Miss is seen as a Wall/Curb Crash.
1/Z Head + Doubles that Hit is seen as a Zombie Crash.
Kills still count. 3+ Zombies in a zone is now a threat!

Car is Stopped by a roll of…
1/Z Head matched with a hit
Hit Fatties not killed
Abomination = Crash
Hit Car = Crash

Dive past all missed. If Stopped use a fresh Action to try again or reverse, reroll for all missed. Try not to get stuck between 2 Fatties in 1 zone. Remember, you want to miss Fatties, unless dealing 2 damage.

Crash: Roll at the same time to hit each survivor in car,
5+: Wound, 1/Z Head: Car is Wrecked.

Cars are safe zones from Crawlers, Walkers, Runners and Toxic Spray. They absorbs the first wound from a Fatty or Abomination, that turn, and become Smashed.

A Wrecked car can't be drove but is still a Safe Zone until Smashed. A Smashed car can be drove but is no longer a Safe Zone.

A simpler mechanic: Roll all at once and freely assign all dice, misses to fatties, hits to zombies. Increase the car stopped mechanic to 1/Z Head matched with 2 hits.

Edit: The latest version in the link will be added soon, few changes not included.
 
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