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Shadowrift» Forums » Rules

Subject: Individual Card Descriptions: Glacien rss

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Jeremy Anderson
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Freeze: Once a Freeze enters play in one of the five Town spaces, it remains there, essentially clogging the space, until it takes 4 hits.
Once a Freeze takes 4 or more hits, it is returned to the Freeze stack.
For purposes of effects and attacks that relate to hits, a Freeze counts as a monster. If something heals monsters, it can remove hits from a Freeze. If something damages monsters, it can damage a Freeze.
For purposes of earning Heroism, a Freeze does not count as a monster. Destroying a Freeze is never worth Heroism, even if a player uses the Bard or a Prophecy.
Freezes also do not deal Wounds when attacked. They can, amusingly enough, be Flanked.
If there are no Freezes left in the Freeze stack when a monster's ability would add a Freeze to the Town or the Town discard, that ability has no effect (but the heroes are extremely likely to lose within the next 2 rounds).

Snow Maiden: Whenever a Villager dies, put one Freeze from the Freeze stack into the Village discard. If there are multiple Snow Maidens, each one adds her own Freeze.
Round 1: Each hero discards a Spell from in hand or reveals a hand with no Spells in it.
Round 2: Each hero discards a Heroism from in hand or reveals a hand with no Heroism in it.
Round 3: Kill the Merchant. Hunt if the Merchant is not in play. If the first Villager/Wall card found on the hunt is a Wall, the hunt ends without effect.

Tundra Giant:
Round 1: If there is a Wall in play, break a Wall.
Round 2: Each hero discards a card from in hand.
Round 3: Each hero discards a card from in hand. If there is a Guard in play, kill a Guard. After all monsters have acted, return this monster to the Start space.

Lord Winter:
Round 1: Put a Freeze from the Freeze stack into the Town discard. If there are hits on Lord Winter, remove 1 hit.
Round 2: Each hero discards a card from in hand. Kill the Explorer. Hunt if the Explorer is not in play, killing/breaking the first Villager/Wall found.
Round 3: Each hero discards an Attack from in hand or reveals a hand with no Attacks in it. Kill a Guard. Hunt if no Guards are in play, killing/breaking the first Villager/Wall found.

Slush Wyrm:
Round 1: Kill the Master-at-Arms. Hunt if the Master-at-Arms is not in play, killing/breaking the first Villager/Wall found.
Round 2: Move the Villager nearest the Town discard pile from in play to the bottom of the Traveler deck. Put a Freeze in the vacant space.
If there are no Villagers in play, ignore this action.
Round 3: Each hero discards a card from in hand. Each hero that does not discard a Might or Heroism to this effect takes a Wound.

Shardspeaker:
Round 1: Kill the Innkeeper. Hunt if the Innkeeper is not in play, killing/breaking the first Villager/Wall found. Each hero discards a card from in hand.
Round 2: Put a Freeze from the Freeze stack into the Town discard.
Round 3: Kill the Stonemason. Hunt if the Stonemason is not in play, killing/breaking the first Villager/Wall found. Each hero discards a card from in hand.

Snow Devil:
Round 1: Put a Freeze from the Freeze stack into the Town discard.
Round 2: Perform the Activate text on every Power card in the monster power area. If there are no Power cards in the monster power area this action has no effect. (Optional: To make the game more difficult, you may treat Shadowrifts as Power cards with Activate: Monsters gain 1 power.)
Round 3: Move the Villager nearest the Town discard pile from in play to the Town discard pile. Put a Freeze in the vacant space.
If there are no Villagers in play, ignore this action.

Icelings:
Round 1: Kill the Child. Hunt if the Child is not in play. If the first Villager/Wall card found on the hunt is a Wall, the hunt ends without effect.
Round 2: Each hero discards a card from in hand.
Round 3: Kill the Child. Hunt if the Child is not in play. If the first Villager/Wall card found on the hunt is a Wall, the hunt ends without effect. Put a Freeze from the Freeze stack into the Town discard.

Glacien Hounds:
Round 1: Kill the Smith. Hunt if the Smith is not in play, killing/breaking the first Villager/Wall found.
Round 2: Kill a Guard. Hunt if no Guards are in play, killing/breaking the first Villager/Wall found.
Round 3: Each hero discards a card from in hand. After all monsters have acted, return this monster to the Start space.

Iceclaw: Iceclaw kills a Guard when it enters play. Hunt if no Guards are in play, killing/breaking the first Villager/Wall found.
Round 1: Each hero discards a Heroism from in hand or reveals a hand with no Heroism in it.
Round 2: Each hero discards a card from in hand.
Round 3: Kill the Smith. Hunt if the Smith is not in play, killing/breaking the first Villager/Wall found. If the Smith dies of this, either normally or during the hunt, put a Freeze from the Freeze stack into the Town discard.

Cold Snap: When a monster uses an Activate Powers action, each hero discards a card from in hand, and one Freeze from the Freeze stack is placed into the Town discard.
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Emmanouil Karakostas
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Hello!

Just some questions

1) Because Freeze remains in play, that means that in the next town refresh, we will be filling only the 4 places left, for the town?

2) Snow Maiden's effect, is global??? i mean, whenever a villager dies from a kill of any monster even not the snow maiden, she puts her Freeze in the town discard?


thanks in advance!
 
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