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Les Fils de Samarande» Forums » Variants

Subject: Solitaire Samarande!! rss

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Alain Renaud
Canada
laval
Quebec
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The goal of this variant is to see how may points you can make in 10 turns.

Begin by choosing your 4 cards starting hand out of 8 cards as usual.

Now you have 10 turns to make as many points as possible.
When checking if your craftmans survive, you roll the two dices. I suggest having two dices of two different colors and choosing which one is the ennemy dice and which one is there to protect your craftmans. If you fail to protect them, you choose which one is discarded.

When drawing cards from the draw pile for your hand or for the market: This step has the same cost as in a regular game. The only difference is when you draw an angressive card (ex: "Tornade"). It is automatically played against you at no cost, and on the valid target of your choice. You then redraw another card. Le "Génie protecteur" will still protect you against those.

At the end of the 10 turns, you get a 5 point bonus if you have more than 25 gold pieces.

Cards that needs new text for this variant:

"Alladin": (3) Pick one card from the discard pile, or one card from the market at 0 additionnal cost.

"Sésame ouvre toi": The gold pieces are always taken from the bank.

"Guilde des assasins": It is automatically played against the guards of your choice. If your guards is killed, it will strike back on the next turn after you try to protect your craftman. It will continue to do so, until you're able to beat "Guilde des Assassins". If there is no more guards in play, "Guilde des Assassins" is discarded. You still get the 6 gold pieces for beating it, if you do so.

Have fun, and tell me what you think!!!

 
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