GeekGold Bonus for All Supporters at year's end: 1000!

8,604 Supporters

$15 min for supporter badge & GeekGold bonus
19 Days Left


 Thumb up
1 Posts

Umbra Turris» Forums » Reviews

Subject: Umbra Turris review - Mordheim on steroids rss

Your Tags: Add tags
Popular Tags: [View All]
Michael None
flag msg tools
In Umbra Turris you play with a warband consisting of 6-16 models. It is similar to Mordheim but more complex.

In contrary to other skirmishes your band can (and even should) include different races (there are 13 in the game). Each of your heroes must have at least one weapon (and very often it is only one weapon because the cost for the second is tripled) and character class. Character classes are "the meat of the game". There are plenty of them with very different prices and abilities. For example to become an archer you pay only 19 points and to become a false prophet 55 points. Each race can choose any character class, but some are less expensive for particular race eg. goblin pay only 42 points to become a shamen and for any other race it is 57 points. In practice you can only choose the same character class once or max. twice in your band because it gets much more expensive. You play with 1000 points warbands and it is longer than Mordheim.

Combat looks similar to GW skirmishes (the same statistics, using d6) but is more sophisticated. During each attack you must choose how you attack. There are 3 options brutal attack (using your strength +2d6 vs opponent toughness +2d6) best with 2handed weapons, precise attack (your agility + 2d6 vs opponents agility +2d6) this attack can result with a critical hit and instant death and finally standard attack (your weapon skill + d6 vs opponent weapon skill+d6). Of course to each attack you apply modification of your weapon and its special ability (you can re-roll or your oppponent can not use armour etc.). Precision attacks may be a disadvantage of the game - eg. playing assasin guild with plenty small and fast miniatures can result in backstabbing and goblins (circa 80 points) killing easily full plate armor knights (circa 140 points).

The game is fun. I like it a lot.It is very Role Play game like. If you fulfill some requirements you can join a guild (assasin, mercenary,rangers, mages or thieves) and get some extra bonuses. Your war band is really a group like from a RPG game consisting of 5 different races and 8 different character classes, everybody with different weapon.It is better than Mordheim, more complex in combat and you get a lot more of freedom in creating your war party.I can recommend it to every one interested in tabletop gaming.You can pick any 28mm miniatures (it is hard to proxy only 2 races in the game voraks and tigerians - being humanoid hawks and guess what different animal : )). If you want original Umbra Turris minis they are of good quality and cheaper than those from Warhammer.

If you want a skirmish miniature game you should go and explore the ruined City of Towers. Be aware that you will spend some time to create "a working warband". But I think it is worth your time.
 Thumb up
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.