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Subject: Physical ways in games of showing quantities rss

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SAKURA in KYOTO 2018 Back to Kansai
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I'm curious if there any ways of counting quantities either open or hidden that I'm not aware of. I ask, because I'm interested in finding a game mechanism to represent the passing of time in relation to a prison term, where different players have different terms and the time of release may vary anyway.

Think of any resource. How do we count them in games and display that count?

1. Tokens (1,5,10 and so on) as in coinage or VPs.
2. Paper money or scrips
3. Cards (licenses)
4. Score track (VPs, money, time)
5. Dice faces (HPs)
6. Cubes, of size and colour (T&E), gold timber stone and so on.
7. Glass blobs.
8. Casino chips.
9. IOUs, loan tokens, Lien markers.
10. Sculpted or formed objects (in Die Mauer the gate is 15pts, the tower is 10pts, and the walls are the value of their crenelations).
11. Dial devices (cardboard dial showing values in a window).
12. Personal score boards (individual player board for recording values with markers therefore can be hidden)
13. Height (climbing games, Torres)

What else is there?
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Runs with scissors
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Slider. Similar to a dial. I think that the consensus is that this is impractical because it's too easily bumped, which throws off the scores.

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In the Catan Card Game, the cards are rotated, which have a similar effect as that of a dial, but with less production needed for the components.
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indigopotter wrote:
In the Catan Card Game, the cards are rotated, which have a similar effect as that of a dial, but with less production needed for the components.


Some wargames do this with counters.
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Bill Eldard
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autumnweave wrote:
Slider. Similar to a dial. I think that the consensus is that this is impractical because it's too easily bumped, which throws off the scores.



That particular aid was a disaster due to the physical inadequacy of it. But I think that a track that holds the indicator in place could suffice -- something like the height measure on a hospital scale.
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Bill Eldard
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EYE of NiGHT wrote:
11. Dial devices (cardboard dial showing values in a window).


And I would include in this category the Clix system where count is recorded by turning the base of the plasitc sculpt.
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Using clips for sliders:

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Laura Creighton
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There has got to be some game where things were measured by weight. I just cannot think of any right now.
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Kaffedrake wrote:
Using clips for sliders:



I like this, although it's similar to a personal score board, it's the use of clips rather than a cube or chip that interests me.
 
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lacreighton wrote:
There has got to be some game where things were measured by weight. I just cannot think of any right now.


Wouldn't be very visible though. As a diversion, pieces might have the same size and shape, but different weights (by embedding metal for example).
 
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In String Railway, the players have string of two different lengths. Although this is used in the game for covering more or less distance, I suppose it could represent a resource value (investment in rail tracks in this case).
 
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Given the prison theme, my first instinct was, "Oh, you've got to do tally marks on the cell wall, right?"

I guess that would mean you'd need to include a pad of paper printed to look like a cell wall or something? It's probably not actually the best thing for gameplay. But the flavor is too irresistible.
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I've always wanted to put a mini abacus into a game. I don't know of any games that have done it.
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Oh, and there's a card game that used a couple of unused cards as a way of counting from 0 to 9 based on the way the two cards are positioned and the number of pips showing. I forget which card game it was (talking about some trick taking game like euchre or something, i think)

I think the two cards used are the "3" and "4".

0 to 4 ... cards stacked directly over each other, as follows...

0 - both cards in a stack, face down.
1 - "3" face up, but with the other card obscuring the bottom 2 pips... so only 1 pip is showing.
2 - "4" face up, but with the other card obscuring the bottom 2 pips... so only 2 pips are showing.
3 - "3" face up, other card underneath unseen.
4 - "4" face up, other card underneath unseen.

5 to 9 .... both cards in a "V" position, as follows...

5 - both cards in a "V", face down.
6 - "3" face up, but with the other card obscuring the bottom 2 pips... so only 1 pip is showing.
7 - "4" face up, but with the other card obscuring the bottom 2 pips... so only 2 pips are showing.
8 - "3" face up, other card underneath unseen.
9 - "4" face up, other card underneath unseen

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TheForgottenTaxi wrote:
Given the prison theme, my first instinct was, "Oh, you've got to do tally marks on the cell wall, right?"

I guess that would mean you'd need to include a pad of paper printed to look like a cell wall or something? It's probably not actually the best thing for gameplay. But the flavor is too irresistible.


I like the sound of this. You could give a chunk of slate and some chalk in the box. Not cheap though...
 
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ChowYunBrent wrote:
TheForgottenTaxi wrote:
Given the prison theme, my first instinct was, "Oh, you've got to do tally marks on the cell wall, right?"

I guess that would mean you'd need to include a pad of paper printed to look like a cell wall or something? It's probably not actually the best thing for gameplay. But the flavor is too irresistible.


I like the sound of this. You could give a chunk of slate and some chalk in the box. Not cheap though...


I don't know what they are called but an option could be those tablets with the opaque gray plastic sheet that you "draw" on by pressing it against a black backing, and "erase" by pulling it free from the backing. I imagine they could be had cheaply.

Another thematic option would be to track points with "cigarettes."

Not really adding to the original question...
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Stormtower wrote:
Oh, and there's a card game that used a couple of unused cards as a way of counting from 0 to 9 based on the way the two cards are positioned and the number of pips showing. I forget which card game it was (talking about some trick taking game like euchre or something, i think)


that is euchre... you use the 6 and 4 for a total of 10... since those cards are unused in that game.

OP..I like the idea of cell wall/marks...it could be represented with a card that looks like a poster haning in a prision cell and the card moves around the wall revealing or hiding information....mimicking the re-decorating of the cell...

Or you could include a mini weight balance scale with base weights for one side and that idea above for weighted counters...you could model it after the US justice systems' justice is blind statue... but that is definitely not a cheap way to go, but production value could be great...

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Or you could include a mini weight balance scale with base weights for one side and that idea above for weighted counters...

That's actually an interesting suggestion. I was thinking about balance systems such as Bamboleo and Kippit. A combination of size and position affect the balance (principle of moment).

jhcuatro wrote:
you could model it after the US justice systems' justice is blind statue...


Ahem. Lady Justice goes back a little further than 200 years.
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TheForgottenTaxi wrote:
Given the prison theme, my first instinct was, "Oh, you've got to do tally marks on the cell wall, right?"


Of course, I thought of this first and immediately rejected it as too corny!

TheForgottenTaxi wrote:
I guess that would mean you'd need to include a pad of paper printed to look like a cell wall or something? It's probably not actually the best thing for gameplay. But the flavor is too irresistible.


Of course, you've mentioned the most obvious way of showing quantity.

Writing it down.
 
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jhcuatro wrote:
Or you could include a mini weight balance scale with base weights for one side and that idea above for weighted counters...


That's actually an interesting suggestion. I was thinking about balance systems such as Bamboleo and Kippit. A combination of size and position affect the balance (principle of moment).

jhcuatro wrote:
you could model it after the US justice systems' justice is blind statue...


Ahem. Lady Justice goes back a little further than 200 years.
 
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Patrick Robles wrote:
I don't know what they are called but an option could be those tablets with the opaque gray plastic sheet that you "draw" on by pressing it against a black backing, and "erase" by pulling it free from the backing. I imagine they could be had cheaply.


That is interesting. I had one when I was a kid. They tend to use a stylus rather than a pen. I suspect a stylus is likely to go missing, whereas gamers generally have access to a pen or pencil. But as a mechanism, it's an interesting suggestion.
 
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EYE of NiGHT wrote:
Patrick Robles wrote:
I don't know what they are called but an option could be those tablets with the opaque gray plastic sheet that you "draw" on by pressing it against a black backing, and "erase" by pulling it free from the backing. I imagine they could be had cheaply.


That is interesting. I had one when I was a kid. They tend to use a stylus rather than a pen. I suspect a stylus is likely to go missing, whereas gamers generally have access to a pen or pencil. But as a mechanism, it's an interesting suggestion.


If this project is slated for production I'm guessing the production costs on this would be rather low, and that you could have the overlay or backing printed with some thematic image, bricks or some such.

As for the stylus, it (they) would be a bit more likley to be lost over any given game component not being actively needed for play but they are easily replaced by a retracted ball point pen, an un-sharpened pencil, a fingernail. Pretty much anything.
 
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Eye of Night wrote:
Ahem. Lady Justice goes back a little further than 200 years.


touche...good one...
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Sand timers would be another physical measure of resource. I suppose other timers, such as digital devices would count.
 
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I suppose rounds or turns is another method. You mention the length of prison sentences potentially varying for each player, that can be accomplished by counting player turns or complete rounds of all players.

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