Brian Davis
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Hobbs
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Hey guys! I've been working on a game design for a while now. I thought I'd share it with you and see what you thought. If you have any constructive ideas that would be great!



To view the complete rules goto: http://www.templehobbs.org/Covalence_Rules_readonly.pdf
Overview:

The Center for Under-Researched Biochemical Exploration (CUBE) has decided to open a new research division, and is looking to hire a new Lead Researcher to head the department. You and a handful of others have been selected from hundreds of applicants for the final stage of the hiring process.

CUBE’s Director, Dr. Seymour Progress, has designed a special research test to determine who will oversee their new research division. Each researcher has been tasked with developing a new biochemical formula using a limited pool of components. The scientist who has constructed the “best” new formula will be hired as the department’s new Lead Researcher! (i.e. a hefty pay raise, power, prestige and access to millions in personal and federal grant money!)

Over the next four years, you will work on the CUBE campus, earn a salary as a Junior Researcher, and have access to a large portion of CUBE’s resources. You are one step away from the top, but do you have what it takes to make it?

Here are the current iterations of the board, player boards, cards, etc.


Game Board


Player Board


Compound Structure Tiles


Specialist Cards


Degrees


Event Cards


Reaction! Cards


Turn Summary

Thanks for checking it out!

-Brian Davis



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Laura Creighton
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It looks lovely. Any way for people who don't have a Google account to see the rules?
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Brian Davis
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I changed the location of the rules try clicking the link now
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Laura Creighton
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Thank you!
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Brian Davis
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Here are some pics from our first playtest. Excuse the picture quality they are from my phone :/










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Laura Creighton
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I'm having problems seeing how the movement works.

Is it possible for a scientist to have insufficient FP to move 2 legs, yet be unable to move 1 leg (because other players are blocking those positions) and he lacks RP?

suggestion: change the wording of 'Moving through Occupied Spaces' to
In order to move through another player's scientist research disk, you must pay that player 1 RP.

-- the 'attempt to and fail- wording took me 2 tries to understand.

The Activating a Space section is very hard to understand.

First of all, won't you already have your scientists and assiatants on the outlined circles as part of the move? Can you stack them on squares and not activate them?
If all the disk spaces aren't full do I have to pay other scientists if I move through that square? All the ones in the game, or all the ones occupying outlined circles.

What's the difference, if anything, between an occupied space and an occupied square?

Hmmm. It is getting to midnight here. I will get back to this tomorrow. I worry that I might be telling you that your rules are confusing when the real problem is that I am falling asleep.

Having a diagram in your documentation which labels 'what is what' on your board would make things easier for me to understand.


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Brian Davis
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I never thought about running out of funding and not being able to move because you were blocked in. In that case I think a fair solution is for your scientist disk to return to the Research Center (the center space on the board--where they start) and have to take that action.

Thank you for the suggestion on rewording moving through another disk

What would make the activating a space section easier to understand?

I can see in the rules where the wording for activating a space is a little strange. Yes, you would end your move occupying one the dashed circles.

No, disks cannot be stacked on the spaces, they occupy the circles when they are a part of that space

If there is an open circle on the space you are attempting to move through, you do not have to pay a research bonus to another player occupying that space.

Not sure what your last question is in regards to.

Occupied square would be a typo unless it's referring to the auction portion of the game.

Thank you for looking the rules over! I very much appreciate your input!
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Laura Creighton
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The 'square' is just me being tired. I meant 'occupied space vs occupied circle' More tomorrow.
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Brian Davis
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Oh ok. An occupied circle is when a scientist disk is within one of the action circles in a space (probably need to redefine the terminology lol)

An occupied space is when all of the available circles of an action space are occupied by player disks.
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Brian Davis
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Anyone else have any thoughts on the game so far?
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Jesse Hampton
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I just stumbled across this. I like the idea very much. I will try to take a close look this week to see how it looks to a newer gamer me


-Z
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Kevin Eagles
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I've been following your game for awhile now, and I'm subscribed. I have to say that I really love this game. The minimalist design, iconography, and your choice of color palette are all wonderful.

If I may be so bold as to offer one critique it would be this: Would you consider adding an iconographic summary on the Compound Structure Tiles, Specialist Cards, and Degrees? I think that in lieu of actual card art the icons would make the cards stand out more and 'pop' a little as compared to just text.

That being said, I really really like everything you've done so far.

Eagles
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Brian Davis
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Awesome thanks for the input! That's something I have been considering doing rather than have all the text on those cards. I'll see if I can't find some time in the next few days to address that!
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Forrest & Ryan Driskel
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Subscribing. I can't follow it all at the moment but it looks like it has a good base.
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Brian Davis
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So, a while back my hard drive crashed and I was set waaaaay back in the design process, but I've decided it's time to dust this idea off again. In the weeks ahead I will be updating everything, so I hope you subscribers are still interested!

but first... how about an updated cover? actually...how about a new cover poll?





Poll
Which cover do you like better?
The static one
The weird one
      8 answers
Poll created by Caedmus


 
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Brian Davis
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Updated Player Board (Blue Player) -- ignore the printer marks



What do you think? Any questions or ideas?
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