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Subject: Is this good... rss

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Eric S.
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or just lucky?

I've been playing the AI a couple times a day for a few weeks now and have hard pressed to win only a handful of games so far, but this one seemed a particularly easy win.

Of course, I'm still just a n00b.
I might be getting the hang of it, although I think I was lucky to have this draw in order to build this engine.
Luck or "skill"?

Draw: 12 Discard: 66 Pool: 0

Blue starts with Old Earth.
Red starts with Epsilon Eridani.
Green starts with Earth's Lost Colony.
--- Round 1 begins ---
Blue chooses Explore +5.
Red chooses Develop.
Green chooses Explore +1,+1.
Blue draws 7 and keeps 1.
Red draws 2 and keeps 1.
Green draws 3 and keeps 2.
Red develops Public Works.
--- Round 2 begins ---
Blue chooses Settle.
Red chooses Settle.
Green chooses Produce.
Blue pays 1 for Artist Colony.
Red pays 2 for Spice World.
Green pays 4 for Distant World.
Blue produces on Artist Colony.
Red produces on Spice World.
Green produces on Distant World.
Green produces on Earth's Lost Colony.
--- Round 3 begins ---
Blue chooses Settle.
Red chooses Consume-Trade.
Green chooses Consume-Trade.
Blue pays 2 for Asteroid Belt.
Blue consumes good from Artist Colony using Old Earth.
Blue consumes good from Asteroid Belt using Old Earth.
Red trades good from Spice World for 4.
Green trades good from Earth's Lost Colony for 5.
Green consumes good from Distant World using Earth's Lost Colony.
Blue receives 2 VP for Consume phase.
Red receives 4 cards for Consume phase.
Green receives 5 cards and 1 VP for Consume phase.
--- Round 4 begins ---
Blue chooses Produce.
Red chooses Develop.
Green chooses Settle.
Red develops Investment Credits.
Red pays 4 for Imperium Armaments World.
Green pays 2 for Space Port.
Blue produces on Artist Colony.
Blue produces on Asteroid Belt.
Red produces on Imperium Armaments World.
Red produces on Spice World.
Green produces on Space Port.
Green produces on Distant World.
Green produces on Earth's Lost Colony.
--- Round 5 begins ---
Blue chooses Consume-x2.
Red chooses Consume-Trade.
Green chooses Consume-Trade.
Blue consumes good from Artist Colony using Old Earth.
Blue consumes good from Asteroid Belt using Old Earth.
Red trades good from Spice World for 4.
Red consumes good from Imperium Armaments World using Epsilon Eridani.
Green trades good from Earth's Lost Colony for 5.
Green consumes good from Space Port using Earth's Lost Colony.
Blue receives 4 VP for Consume phase.
Red receives 5 cards and 1 VP for Consume phase.
Green receives 5 cards and 1 VP for Consume phase.
--- Round 6 begins ---
Blue chooses Produce.
Red chooses Explore +1,+1.
Green chooses Consume-Trade.
Blue draws 2 and keeps 1.
Red draws 3 and keeps 2.
Green draws 2 and keeps 1.
Green trades good from Distant World for 4.
Green receives 4 cards for Consume phase.
Blue produces on Artist Colony.
Blue produces on Asteroid Belt.
Red produces on Imperium Armaments World.
Red produces on Spice World.
Green produces on Space Port.
Green produces on Distant World.
Green produces on Earth's Lost Colony.
Green discards 4 at end of turn.
--- Round 7 begins ---
Blue chooses Consume-x2.
Red chooses Consume-x2.
Green chooses Consume-x2.
Blue consumes good from Artist Colony using Old Earth.
Blue consumes good from Asteroid Belt using Old Earth.
Red consumes good from Spice World using Epsilon Eridani.
Red consumes good from Imperium Armaments World using Public Works.
Green consumes good from Earth's Lost Colony using Earth's Lost Colony.
Blue receives 4 VP for Consume phase.
Red receives 1 card and 4 VP for Consume phase.
Green receives 2 VP for Consume phase.
--- Round 8 begins ---
Blue chooses Produce.
Red chooses Produce.
Green chooses Consume-x2.
Green consumes good from Space Port using Earth's Lost Colony.
Green receives 2 VP for Consume phase.
Blue produces on Artist Colony.
Blue produces on Asteroid Belt.
Red produces on Imperium Armaments World.
Red produces on Spice World.
Green produces on Space Port.
Green produces on Earth's Lost Colony.
--- Round 9 begins ---
Blue chooses Consume-x2.
Red chooses Consume-x2.
Green chooses Consume-x2.
Blue consumes good from Artist Colony using Old Earth.
Blue consumes good from Asteroid Belt using Old Earth.
Red consumes good from Spice World using Epsilon Eridani.
Red consumes good from Imperium Armaments World using Public Works.
Green consumes good from Earth's Lost Colony using Earth's Lost Colony.
Blue receives 4 VP for Consume phase.
Red receives 1 card and 4 VP for Consume phase.
Green receives 2 VP for Consume phase.
--- Round 10 begins ---
Blue chooses Produce.
Red chooses Produce.
Green chooses Consume-x2.
Green consumes good from Space Port using Earth's Lost Colony.
Green receives 2 VP for Consume phase.
Blue produces on Artist Colony.
Blue produces on Asteroid Belt.
Red produces on Imperium Armaments World.
Red produces on Spice World.
Green produces on Space Port.
Green produces on Earth's Lost Colony.
--- Round 11 begins ---
Blue chooses Consume-x2.
Red chooses Consume-x2.
Green chooses Consume-x2.
Blue consumes good from Artist Colony using Old Earth.
Blue consumes good from Asteroid Belt using Old Earth.
Red consumes good from Spice World using Epsilon Eridani.
Red consumes good from Imperium Armaments World using Public Works.
Green consumes good from Earth's Lost Colony using Earth's Lost Colony.
Blue receives 4 VP for Consume phase.
Red receives 1 card and 4 VP for Consume phase.
Green receives 2 VP for Consume phase.
Red discards 1 at end of turn.
Blue wins with 22.


 
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Wish knew what was in the comps' hands, but looks clean. I glanced over the log, it looks like the comps should've been II-ing or III-ing more knowing you're ahead in pts AND IVx2-ing more VP. I've had games where I racked up VP since 1 or more comps have inexplicably called V, sometimes after I did a IVx2
 
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rain
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This unfortunately is an example of the AI behaving badly. It's pretty clear that the green player should have been calling builds instead of x2. Sometimes the AI is great, but at other times it does things no human player ever would (to its detriment).
 
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What is this being played on? I didn't know there was a computer version of this great game...
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John Earles
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wytefang wrote:
What is this being played on? I didn't know there was a computer version of this great game...


Keldon's Race for the Galaxy AI. Also see borgemik's Race for the Galaxy AI patch (which is based on Keldon's original app).

This app is written in C and uses GTK as a widget library for the GUI. The code is available and it is compilable on Windows, Mac and Linux.
 
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Serge Levert
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SmedleyX wrote:
Luck or "skill"?

If you were intentionally abusing the AI knowing it would play stupidly in that situation, then skill. If not, luck. ;)

You were imo behind the entire game, yet won because the both AI played wrong. You had no hand or cardflow, and a 4vp engine. Red had a full hand, and a 4vp 1 card engine. Brown had a full hand and tremendous card draw leech.

If red had started calling x2 the same turn you did, red would have won. If red had called a build phase to increase its engine capacity ahead of yours, red would have won. If green at any point called II or III like it should, red would have won, and green would have finished 2nd.

Don't sell yourself short though, learning to make an engine is one of the most important steps of the game, you had a cute little 4 vp engine. While learning, ppl don't watch their opponents, so you can't be faulted for winning there!
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Eric S.
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Yes I figured as much.
It's true, I still don't watch the other players like I should, so I didn't notice what they should (n't) have been doing.

So I won against crappy players, just like the real world! whistle

Great fun though. Learning through the AI helped me to learn enough to teach my brother the "real" game and played our first two games tabletop.
Can't wait to play again!
 
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