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Mice and Mystics» Forums » Rules

Subject: 1st play, very easy. Rules? rss

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Aaron Bohm
United States
Appleton
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Just played my first game of Mice and Mystics since I've seen it demoed at Gencon, very awesome game.

One thing I noticed is that it was very easy and, since we were more experienced gamers there feels like a few things we exploited but I wanted to double check we didn't play a rule incorrectly.

One thing we did was kill all but 1 minion in a room, then kited him around while searching. Since there was not zero minions in the room at the end of the round, we did not add a cheese to the wheel of doom. Since it never got close enough to us it never attacked and also never added a cheese.

Also, when we had a tough room, due to an unfortunate surge, we just left the room. It doesn't appear to be anything against the rules to just leave the room with undefeated minions which makes me wonder - couldn't it be a strategy just to run past everything until the last room?

When do you add the "difficult" encounters? We may have to do that every game since the ones we played with are super easy.

If you can equip items for free, it doesn't seem to matter which weapon/defensive item you have on you at any given time (so long as it was changed completely before the end of your turn) which lead to some interesting thoughts on stacking offensive items during combat and defensive items afterwards (again, for free).

Cheese seemed very difficult to get in large quantities. You only get it when you attack or defend and get a cheese symbol?

Some people were discussing how difficult/impossible this game is and I simply don't see it unless we played something drastically wrong. Either way, I'm sure there are other things we missed and I've checked some of the other rules posts but if anyone has some pointers on something we missed I would appreciate it.
 
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Bubba P
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You can't just leave the room if there are still minions alive in the room. It's in the rule book. You can also only have 1 successful search per character per room (and there are negative outcomes of searches). And while equipping something from your pack is a free action, you can only do it once per turn, so you couldn't equip an offensive weapon at the beginning of your turn and then equip a defensive weapon at the end of your turn. I would say you were playing a few rules incorrectly.
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Mathue Faulkner
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You can't explore when Minions are still in the room. You must defeat them all.
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Rodney "Watch It Played" Smith
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Montague
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A couple things, some you might know, some you might not.

Each mouse only gets one successful search per room. So t best, you get 4 search cards per tile using the kiting method. Still good, but just making sure you weren't doing infinite searches.

The rules state you can't explore a new tile with minions on the current one, so that's one that you might have been doing wrong.

Regarding difficult encounters (see above?)

You can only attack with 1 item per turn. If you have three weapons, you have to pick "1" of the ones you have equippped to attack with. They don't stack (unless a card tells you to).

Correct on the cheeses.

Hope that helps as a starter.

Edit: Beat to the punch on a couple items by speedy posters
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Mathue Faulkner
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Also, you can only equip items once on your turn. So if you switch to an offensive weapon before attacking, then you can't switch to a defensive setup until your next turn.

(This goes for all of the free actions, which prevents players from just passing around certain useful items...)
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Andy Stuhldreier
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And you add cheese to the wheel when minions are on the board, but not in the last initiative space. Not only in empty rooms!
 
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Ian Kelly
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Nydo wrote:
And you add cheese to the wheel when minions are on the board, but not in the last initiative space. Not only in empty rooms!


I don't think this is correct. You add a cheese to the wheel after the last mouse's turn when there are no minions on the board. The point is to keep up some time pressure even though there are not currently any real threats. If there are minions on the board, it makes no difference (for this purpose) who is in the last initiative space.
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Rodney "Watch It Played" Smith
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You're right Ian. You only add cheese to the wheel after the last mouse acts during a round when there are no minions on the track.
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Grant Holzhauer
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Chandler
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But you also add cheese to the wheel when minions roll a cheese when attacking and defending, right?
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Kelly Russell
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Quote:
But you also add cheese to the wheel when minions roll a cheese when attacking and defending, right?



Yes.
 
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