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Android: Netrunner» Forums » Rules

Subject: Asop Pawnshop rss

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Andy Mills
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It says "When your turn begins, ..."

Since your turn only begins once per turn, you can only use the Pawnshop once per turn.
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Andy Mills
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The wording on the card is pretty careful: "you may trash another one of your installed cards." Meaning just one.

If it were going to work the other way, it would say something like "Trash an installed card: Gain 3 credits. Trigger this only at the beginning of your turn."
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Micheal Keane
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Don't think in Magic terms. It's a game designed that was designed at the time to be as different from Magic as possible.
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Viktor Blahut
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manydills wrote:
The wording on the card is pretty careful: "you may trash another one of your installed programs cards..."

Fixed.
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Andy Mills
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cirroid wrote:
manydills wrote:
The wording on the card is pretty careful: "you may trash another one of your installed programs cards..."

Fixed.


And fixed above. Thanks
 
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Wesley Kinslow
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Pheznik2 wrote:
Well I was thinking like in magic terms a "fast effect" As my turn is beginning can I trash as much stuff to the pawn shop as I want?


Thinking in Magic terms with Netrunner is usually not a good thing. There are very few similarities in the games especially when it comes to things like timing.
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Jefferson Krogh
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wedgeex wrote:
Thinking in Magic terms with Netrunner is usually not a good thing. There are very few similarities in the games especially when it comes to things like timing.


Thinking in Magic terms with any game that's not Magic is usually not a good thing. It's weird how often people do it, too.
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Brian Grell
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He designed both games. I recall reading somewhere that he designed Netrunner to be the anti-Magic though. Not the opposite persay, but make it as different as possible so it wouldn't feel like a Magic clone. Things like resources as tokens(credits) instead of cards(lands), each side having unique card types, and giving the player the choice of what actions to take and what order to take them in are a few things that jump out to highlight that.
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Trevor Schadt
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Malgamus wrote:
He designed both games. I recall reading somewhere that he designed Netrunner to be the anti-Magic though. Not the opposite persay, but make it as different as possible so it wouldn't feel like a Magic clone. Things like resources as tokens(credits) instead of cards(lands), each side having unique card types, and giving the player the choice of what actions to take and what order to take them in are a few things that jump out to highlight that.
Not to mention that whole "the two players are playing completely different methodologies that intersect through the game rules" thing.
 
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Trevor Schadt
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Pheznik2 wrote:
Didn't Garfield make both of these. It stands to reason there might be some things in common.
Just about every time I play a new game, I get something wrong. Sometimes it's something significant, sometimes it's something minor.

A lot of the reason that I get things wrong is because, instead of reading the rules carefully, I skim them and assume that because I know the designer's other work, I know how this game will play. It's a bad habit, especially when (as the owner of the game) I'm the one teaching other players.

Just read the rules, and follow what the rules and cards say. It's a lot easier.
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