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Subject: Anarch Infection rss

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Brian Grell
United States
Winter Haven
Florida
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My goal with this deck is to have a flood of viruses to make use of Noise's ability. They should be easy to come by and you can pull them using Djinn to boot. Running with just Crypsis will be a click hog but he can be sacrificed since you can pull two copies of him back with Deja Vu and or him and another virus at the same time. Inside Job will help bypass ICE on fatter servers. Everything else is pretty much economy and standard inclusions. I have no idea if it will work but it's gonna be fun trying it out.

Noise (45) 15 Inf

Events(15)
Demolition Run (2)
Stimhack (2)
Deja Vu (3)
Sure Gamble (3)
Infiltration (2)
Inside Job (3) 9 Inf

Programs(15)
Djinn (3)
Crypsis (3)
Datasucker (3)
Medium (3)
Parasite (3)

Hardware(5)
Grimoire (2)
Cyberfeeder (3)

Resources(10)
Ice Carver (2)
Wyldside (2)
Armitage Codebusting (3)
Crash Space (2) 4 Inf
Aesop's Pawnshop (1) 2 Inf

 
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Hey - I have also been running a similar deck and trying to tune it as much as possible after testing it.

You should take more Aesop's Pawnshop. The card is insanely good in this deck, better than in Shaper decks. The reason is that, although it is unique, it generates you so many free credits (3) at the start of the turn without spending a click to have to do so, like you have to most of the time when you gain credits. Keep trashing cheap, redundant viruses, but especially Datasucker, to mill the opponent's deck as much as possible and make runs on the Trash. While gaining credits from the Pawnshop and making a loop with Deja Vu. It's amazing.

My initial inclination was to take 3 Aesop's Pawnshop. I went down to 2 because it is unique, but then down to one Pawnshop, I realised it was completely wrong to play only 1. I am going to take 3 now because you want it every time, but I only have two core sets so I will have to order another one before I can do that.

Another thing is that 3 Forged Activation Orders is alot better than 3 Inside Job in this deck. You should also find the space for 3 Easy Mark because it's too important to not take. I don't know about Crypsis as the main breaker - you often don't need to run 3 of them because you can search for it with Djinn anyway. Crypsis is good but a huge credit and click sink. It's more of a specialist breaker than a primary one. Barrier Ice is so common in the game and Corroder is a really good breaker. I have found Mimic and Yog.0 to be good, although Yog.0 is annoyingly expensive to install.

I have found Grimoire to be bad and dropped it after trying out 2 in my deck. The problem is that it doesn't do anything particularly good and is expensive to install in a deck that is already hard-pressed for credits and doesn't want to waste clicks messing around. You can get enough MU from Djinn and Grimoire's other ability is worse in practice than it appears on paper.
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Noah D

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I agree with most of Carl's advice. Aesop is extremely good in a deck like this so I think at-least bumping that to 2 is a good idea. FAO really is awesome, though I love Inside Job as well. Wish it were possible to run 3 of each (and other stuff)

The one point on which I differ, is that I do like Grimoire, especially if your plan is to continually cycling your viruses. Having them come online with a token is pretty great. Furthermore, the MU is especially nice for Parasite since those can't be hosted in Djinn. With your current setup you actually are unlikely to really need the extra MU, but if you add some of the other Anarch breakers (which I think you probably should), then you'll definitely appreciate it.
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Chris Long
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State College
Pennsylvania
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Angrist wrote:
I have found Grimoire to be bad and dropped it after trying out 2 in my deck. The problem is that it doesn't do anything particularly good and is expensive to install in a deck that is already hard-pressed for credits and doesn't want to waste clicks messing around. You can get enough MU from Djinn and Grimoire's other ability is worse in practice than it appears on paper.


I could not possibly disagree more with this statement. Grimoire is vital to an Anarch Virus deck, and it is the card that made me go out and buy a third core set. If you play:

- Medium (you better, it's how Anarch wins the game)
- Parasite (you better, it's how you get through ice)
- Datasucker (you better, it's how you get through ice quicker)

Than having Grimoire out and getting a free token is just like saving multiple clicks in the turn you installed the above program. If you want Anarch Virus to have any reliable chance of winning, you need to play Grimoire.
 
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Justin
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Creve Coeur
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Angrist wrote:
Keep trashing cheap, redundant viruses, but especially Datasucker, to mill the opponent's deck as much as possible and make runs on the Trash.

What cheap viruses are redundant? My understanding is that multiple copies of Medium and Datasucker each get counters.
 
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R N
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One of the main problems with Crypsis only builds is if the corp builds a deep data fortress. Parasite helps this a lot by burning down some of the ICE. I am now a big fan of Grimoire because it speeds up Parasite, which makes Cyrpsis work better and speeds up virus cycling with Deja Vu.
 
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Grimoire may not be as bad as I said but what I left unmentioned what that you cannot rely 100% on the virus counters strategy because at any time, if it is profitable enough, the Corp can purge all the virus counters. It loses them a turn but sometimes wiping them clear can be devastating to an Anarch deck. It kind of makes me sad, but I think this deck needs a new card or two, such as some new Viruses or some good Event cards.

Justin, what I meant was Datasucker gets a counter on it if you make a successful run on a central server which you can use to lower the strength of an ice later on. But to get a counter you have to get through with a run first, which you can't always do if there is ice in front of all the central servers. You often have to find the appropriate icebreakers to get through, like Corroder. If you trash a Datasucker with zero counters on it with Aesop's Pawnshop you gain three credits which you can use towards installing icebreakers and using their break-subroutine ability, installing further Viruses to mill them and kill their ice with Parasite, as well as return dead Viruses with Deja Vu. In other words there are situations where you can't move forward with some of the Viruses you have, by being unable to put virus counters on them, and that trashing them with Pawnshop nets you more overall and gives you a steady flow of credits for your economy if you can find things to trash.

I think you guys are underestimating the power of the Corp's ability to purge all virus counters at any time. The build of my deck was oriented more towards Aesop's Pawnshop and trashing most (but not always all) of my Datasuckers, at least the ones with no counters on them. Hence Grimoire was less useful to me than would otherwise be the case. It's not a bad card but wasn't particularly effective in my own list. I found I was low on credits for most of the time and made changes to maximize the number of cards that generated credits, by even using Modded, for example, a card which is similar to Easy Mark. My deck wasn't particularly oriented to going all-in on virus counters by building them up, though I did indeed win some games that way such as with Medium. But at the same time I felt that some of my opponents were inexperienced and didn't make full use of the Corp's 'purge all virus counters' ability.

What is more important than assessing whether a card is good or bad is to create a deck with a focused purpose and to design synergies within the deck itself. The cards that you take should further your strategy and play style and not be present because they are common cards. Whenever I test decks I always end up dropping cards I thought I'd never drop and using ones I thought I'd never take. In short I liked Aesop's Pawnshop alot more than I did Grimoire so I dropped the 2 Grimoire I was taking. I'm not against Grimoire at all and may test it again at some point. I wanted to take 3, but only had two core sets and wasn't really up for using proxies.
 
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James 3
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Angrist wrote:
You should also find the space for 3 Easy Mark because it's too important to not take.


totally disagree. this card has velocity, but its effectively 2 clicks for 3 bits, so you only net .5 credits per click over just taking credits normally. hardly a must include.

Grimoire is best viewed as 2 MU for 3 credits with an upside, and even then, its the best MU upgrade fort cost available. yes, its similar to djinn, but as pointed out, djinn cant host parasite, and if you install any virus before you install normal breakers, youll need real MU< not just Djinn MU to get your rig online.

that is assuming you run normal breakers. mono-crypsis stratgy may not have the mu issues...but you WILL find it too expensive and inflexible to run forts over and over. the click penalty is huge longterm, more than you seem to give it credit for. its a good backup plan, but i dont think its reliable as a main plan due to deep forts etc.
 
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Brian Grell
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After a few test games, I decided to the other end of the spectrum for an Anarch deck. Now it isn't focused on hitting R&D and doesn't get shut down by ICE walls. Here is my current build.

Noise (45) 13 Inf

Events (16)
Stimhack (2)
Deja Vu (2)
Sure Gamble (3)
Infiltration (3)
Modded (3) 6 Inf
Easy Mark (3) 3 Inf

Programs (15)
Mimic (3)
Corroder (3)
Yog.0 (3)
Datasucker (3)
Parasite (3)

Hardware (5)
Grimoire (2)
Cyberfeeder (3)

Resources (9)
Ice Carver (2)
Wyldside (3)
Armitage Codebusting (2)
Aesop's Pawnshop (2) 4 Inf
 
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