Josh Buchanan
msg tools
This game is freakin killin me. I play only solo. I have only 1 core set. Do expansions make this more manageable. Im normally a solid deck builder in MTG but I am just not seeing a lot of synergies with whats available to me. The existing monosphere decks are garbage when going up against the second and third quests. Even against the first one they are hit or miss. In multisphere its always 2 and 1.

I want to enjoy this game but if the expansions do not make it at least a touch easier then Im out. I am also not interested in playing as two players. That gets to be too much work. Will someone please tell me it gets better. I do not mind dropping the money if it will help.

And here I was thinking Death Angel Space Hulk was hard. Thats my all time fav. And I am finding it far easier than this.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Richard Morris
Scotland
Harrogate
North Yorkshire
flag msg tools
designer
Join the BGG Folding @Home Team !!
badge
This user had more :gg: than sense
Avatar
mbmbmbmbmb
Yes, of course, the expansions help. Not only do they give you more cards to choose from, but they also give you more mechanisms. So, for example, the first AP arc has a collection of 'song cards'. These let you add additional spheres to your heroes. So they easily open up the possibility of 3 or 4 sphere solo decks where all the cards are playable.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Bookwormral Bookwormral
United Kingdom
flag msg tools
mbmbmbmbmb
I am an almost exclusive solo player. I now have all of the mirkwood expansions and Kazad Dum. It gets much easier once you can build decks with strong synergy e.g. An Eagle tactics deck, a Rohan deck or, with Khazad Dumn, a range of dwarf decksmeeple
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Thanee
Germany
flag msg tools
badge
Avatar
mbmbmbmbmb
Yes, absolutely. It gets a lot easier to beat those scenarios with all cards available. The game also is a lot more fun with more cards available.

The third scenario in particular is extremely hard for a solo player (probably the hardest solo scenario at all in this game).

You can take a look at what to expect in the expansions here: http://lotrlcg.com/

There are a lot more synergies coming, once you get a bunch of the expansion packs.


But there are two more options to make the game easier without expanding, yet.

1) Play with two decks. Just as if you were playing with two players (the second and third scenario work way better with two players). It works very well even when playing solo. A lot of players are doing this, actually.

2) Play with smaller decks. As a M:tG player surely you are aware of the implications of deck size in these games, and how a smaller deck is stronger than a larger deck in general. Build 30 card decks when you are only playing with one Core Set. You can go back to 50 when you have more cards and thus more options available.

Bye
Thanee
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jay K
United Kingdom
West Malling
Kent
flag msg tools
designer
Nothing to see here. Please move on
badge
It's about time!
Avatar
mbmbmbmbmb
The expansions provide you with more deckbuilding options and more scenarios to face. The first three will become somewhat stale after a while.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
John Davis
United Kingdom
Harlow
Essex
flag msg tools
Avatar
mbmbmbmbmb
Expansions do make the game easier, but unfortunately each pack only adds a few player cards (not all of them very useful) and you will probably need a few expansions packs before you notice much difference. Of course, you will also have some cool new quests to play
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Oleg volobujev
msg tools
mbmb
the game is hard yes. But very playable solo and if you make a good deck you can win even last quest from the core set.
When you will win Dol-Guldor solo and MAO and Dragon you will dont have a problem with other quests at all. then you can start play nightmare mode which is quite cool but to long sometimes.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Clyde Cloggie
Scotland
flag msg tools
mbmb
Well, there is no way around it: this game is hard.

But a number of essential cards that you would expect any decent CCG-type game to have only showed up after the core set for this one. So yes, expansions help. Especially in the resource accelerator / facilitator realm, some staple cards only came out in the adventure packs or bigger expansion boxes (such as the aforementioned Songs). Also some of the best heroes in the game are non-core set.

Splash the cash and you'll be fine. And it's worth it; the depth provided by the new scenarios in particular makes this one very rich gaming experience.

2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Matt Duckworth
United States
Illinois
flag msg tools
mbmbmbmbmb
Smaller decks is good advice for a beginning player. I have noticed a lot of good MT:G players that initially struggle with deckbuilding in this game. I hypothesize this is true for a few reasons:

1. MT:G allows you to concentrate your deck more with 4 copy limit with cards, and a much greater card pool full of similar options. Back in the 90s when I played Magic, I had a killer deck that dominated my group of friends because it forced them to discard their hand constantly. Nearly any hand I drew always had some card that started the opponent discard process from turn 1. You cannot build an extremely mechanic focused deck in this game with a smaller card pool, 3 copy limit per deck, and 50 card tournament minimums.

2. This game forces you to understand the mechanics of the game and balance a deck against them. You can't concentrate solely on doing damage, or only questing. This game tends to reward balanced decks over focused decks. I like this, it forces you to deal with more variables and makes it a true challenge to build solo decks that can handle multiple scenarios (of which there is a lot of mechanical diversity, which you will see when you get into expansions). Even your most mechanical decks need to have some "balance" cards to be ultimately successful against multiple scenarios. You aren't just destroying an opponent... you are questing against threat, defeating enemies, avoiding harrowing treachery cards, dealing with locations separately, etc. etc.

3. The biggest factor is of course the you vs. scenario rather than competetive play. I feel like in a typical LOTR game, you seem to see less cards both from you deck and the encounter deck in any given play. Example, if you play 10 rounds, you may only see 10 out of sometimes 50 or so encounter cards, and your strategy can vary greatly based on the cards you see and the order you see them.

I find this game has a much higher deckbuilding learning curve than M:TG, but is ultimately more rewarding. Expansion material is everything. I was bored with the base game in a matter of weeks, but every expansion cycle is like getting a whole new game... both in card pool and scenario variability.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.