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As you may have seen from this thread I've converted a Titanium Micro Machines model to use as a proxy for the Flacon while waiting for the official release. Today I finished a proxy maneuver dial. With all the previews out there and the squad builder tool I can now play games with the Flacon!

So what do you guys think I should play?

My first instinct was to go with my Imperial Tie Advanced squad (2 Tie A's 4 Ties, now with Assault Missiles), but I thought folks might also be interested in seeing how the Falcon fares against a full 8 Tie Swarm.

Which Falcon builds would you guys want to see against either of those builds? Lando, Chewie, or Han just for the heck of it?
 
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The R5Donth Star II
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How about Lando with Squad Leader?
 
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Timothy Adamson
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Personally, I'd want to recreate the Falcon's escape from the Death Star in Episode IV. But you may have to trick out the TIEs to make the points come out even.
 
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An escape from the Death Star might be a little dull... also even a fully tricked Falcon ends up less than 100...

I ended up with:

"Dutch" Vander
Ion Cannon Turret
R5-K6

Red Squadron Pilot 1

Lando Calrissian
Draw Their Fire
Millenium Falcon
Nien Nunb

The Falcon was surprisingly fast, but hard to coordinate with other ships to keep ability synergies in play. With at least two target locks and focus each turn this build quickly puts out a lot of hurt and the Falcon can keep the fighters alive long enough to tip the odds!
 
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Eric B.
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adorablerocket wrote:

The Falcon was surprisingly fast, but hard to coordinate with other ships to keep ability synergies in play. With at least two target locks and focus each turn this build quickly puts out a lot of hurt and the Falcon can keep the fighters alive long enough to tip the odds!


If you have any details on the Imperial builds it was played against and what the final results were, I'd be curious. I'd be especially curious how it fares on the table against 7-8 TIEs and what each player's general strategies were during the match (ie, focus fire on the Falcon first or leave it until last, etc.).


Curious to see what you find. Enjoy your early Falcon plays!
 
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Well we've played 3 games with the Falcon so far - I expect to see more over the Thanksgiving holiday here in the states.

All three plays saw Lando flying the Falcon with minor variations. Once with the X-Wing + Y-Wing above, the next two times with two X-wings, Biggs plus Rookie in game 2, Rookie and Red in game 3 but with torps and R2-D2 to buff them.

The Imperials fielded lots of named pilots the first game, then Vader and five other Ties in the last two games.

The first game the Falcon dominated with the target lock synergy and defense of his escorts. The Imperial player tried to pick away the fighters and was just unable to do so. The second game the Falcon was crushed as the Imperial player focus on the Falcon. The Rebel player kinda blew it by allowing the Falcon to be completely enveloped and cut off from fighter support. The third game was closer, although the Empire again prioritized the smuggler - the Falcon helping keep the X-Wings alive and quickly decimating the Academy Ties, but then finally going down to Darth right before he went down himself for a final Rebel victory.

The more I play the more I'm struck by how much flying tactics are critical. Where you start, how you place asteroid to force separation on the enemy and put them in places you know your opponent will have to maneuver after the initial firing passes. Playing with the Falcon is a lot of fun - that 360 firing arc is awesome, but I didn't feel it really changed the balance of the game. I'll be sure to run a straight 8x swarm against it next time I play, though I think it'll do surprisingly well with the evade icon.
 
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Michael Taylor
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Interesting space matt - did you adapt the game to use squares or do you just ignore them?
 
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Eric B.
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Interesting set up of asteroids. I assume this isn't via the tourney rules for 100pt dogfights, as that requires each asteroid be at least Range 1 from any other.

Your Falcon proxy looks lovely.
 
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It's a Hoz mat I had from Starfleet Battles. In X-Wing we ignore the grid, though it does help in initial set up.

It's 4x3 so a little larger than regulation, but we also often play multiplayer games of 4 player with 75pts each so it feels about right. That's where we got in the habit of group asteroid from two core sets (because it's not twice the surface area) together to make some 'big asteroids' effectively.
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