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Subject: Progress Good! Virus Bad! rss

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Talorien
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More than two weeks ago, I signed off on the final versions of the rulebook, scenarios, and reference sheet. Then I jumped on the plane for two convention appearances. It was amazing how much better I felt just knowing that those components were finally at print.

I got back to town last Monday night, woke up Tuesday in a great mood and full of energy . . . and then on Tuesday afternoon I started feeling tired and scratchy, and for the past few days I have accomplished nothing productive, unless you count coughing. So this report is just a bit delayed. But here’s our status:

All the actual game parts are at the printer. Phil and Sam visited our print reps a couple of weeks ago (and caught the edge of the storms). It looks as though the box will be 24” long, 20” wide, and – still a bit of uncertainty here – between 4 and 5 inches deep. We are going to order molds and make test samples of the vacuum-formed trays – the base tray and the two Ogre garages - before we declare the box final.

(And yes, we found the box mockups, on the fourth sub-level of the Warehouse, guarded by shoggoths and vicious miniature Mark Vs.)

Currently, we expect the entire Ogre shipment to fill 14 ocean containers.

Test Dies of Ogres

The printer ran up a red flag about how close some of the images were to the die-cut edges. The first word we got was that they were all bad, but before we went fully into panic mode, we got a clarification: SOME of the 3-D dies MAY be bad. All we can do at this point is run some fully printed and die-cut samples and see how they look. If they work, we’ll cheer, and if not, we’ll fix them. If dies have to be rebuilt, that’ll cost time; how many weeks depends on how much has to be done over.

Ogre War Room

Thanks to everybody who downloaded the beta version! We’ll fix the bug (just one!) that you found, add one suggested feature, and post the new version for download. And we’ll get coders started on the ports to other systems.

Pocket Ogre

Those of you who are at BGGcon this weekend should be sure to check out the prototype Pocket Ogre sets that we’ve donated to the BGG library.

Car Wars

Phil Reed is about to launch the discussion forum for the new edition of Car Wars. If you’re not already a member of our forums, sign up at forums.sjgames.com.

-- Steve Jackson
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Jake Rose
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A couple of weeks have gone by, any updates?
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