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Subject: Ressource likelihood in crisis rss

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S. R.
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It struck me as strange that we suffered from fish crises a lot more often than from every other one during our first game yesterday, so I had a look at the distribution on the cards, which made me realize that this is really important additional information that is mentioned nowhere in the rules. So here are the numbers...

Total cards: 46
Acute Crisis: 20 cards (not counting "acute" diminishing of rebels)
Non-Acute Crisis: 26 cards (including said 6 cards plus the four with "event" effect)

Event Effects (-2 relebs / temple): 4 cards
"Acute" -2 Rebel / temple: 3 replacing local, and 3 replacing Export crises
"Acute" +1 Rebel / town: 1 replacing local, and 1 replacing Export crises

Ressource distribution in different crisis:

Local Crises
Fish: 8 cards
Beef: 7 cards
Ananas: 6 cards
Wood: 4 cards
Stone: 3 cards
Iron: 2 cards

Export Crises
Fish: 7
Ananas: 7
Beef: 6
Wood: 6
Stone: 5
Iron: 5

Acute Local Crisis
2 cards per ressource

Acute Export Crisis
1 card per ressource


Had we known beforehand, we would have kept closer watch on the market situation. So maybe some of you will find this information helpful. And this was quicker than uploading my excel file...



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Jesse Dean
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Thanks for doing this so I would not have to! I am going to pick the game on Wednesday, and this was one of my first goals.
 
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S. R.
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I think this is a very important factor to control the number of rebels, as well as diminish the "if you don't do anything, I won't do it either" problematic. And as such I do not understand why it is not even hinted at in the rulebook...
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Larry Rice
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So, fish appears to be a strong resource in which to "invest".
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SebZ
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I found fish investment a little bit complicated in the games i played. You can only harvest it with ships and ships need to be build with a building action, wood and coins (and you can only build one at a time. So it is much more complicated to produce than all the other resources. On the other hand you only need it for market, trading or a crisis.

SO I would say fish is not very important. All that you need can be aquired by founding new regions...

Still it shurely changes depending on the market situation, crisises and winning conditions.

And that why i like the game so much. Many possibilitiessurprise

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Stephane Bassiaux
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This sure is helpful, thank you Dumon thumbsup
 
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S. R.
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Necryl wrote:

SO I would say fish is not very important. All that you need can be aquired by founding new regions...


On the contrary - I would say fish is VERY important. Not so much in a short game, but as the game gets longer, it becomes more and more important. Granted, the luck (or misfortune) of the draw is a big influence. But still, it is most likely for such crises to occur.
However, as you said - new exploration could take care of that.

The thing is, there is a very important imbalance between the different goods. Whereas fish can be sold for expensive prices at the market (as can beef), ananas cannot. And iron, which the least likely to be demanded in a crisis, can also be sold very expensively.
Also, there are (if I recall correctly) less iron spaces than, say, fish or ananas spaces, on the tiles.

These things have to be taken into account, I'd say. Otherwise, the less you include into your strategic planning, the more you are subject to the whims of Lady Luck...
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