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Spartacus: A Game of Blood & Treachery» Forums » Rules

Subject: Gladiators match ending in a draw rss

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I think one of the gladiators has a special ability called "counter-attack" which inflicts an auto-wound on the attacker when a double or treble is rolled on the DEF dice. In theory this could result in both gladiators ending the turn with less than three dice in their dice-pool. It's not happened in any game I've played but I'm wondering what would happen then to bets placed on one side to win. Presumably all such bets would be lost as the match is a draw?
 
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george bews
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The defender has to roll triples i think to do a wound, so for him to deal a wound he must have at least 3 defense dice. The attacker would have to have at least 3 attack dice to make him cede therefor the attacker wouldnt cede as well.
 
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Syn Egg
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There was a thread about this before. If you have the 2 promo cards Magnetius (always wounds on 6 when attacking) and Zephyros (deals a counterattack wound on 6 when defending) fighting each other and they somehow both get to 1-1-1 and then both roll a 6 at the same time...
 
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Carsten Jorgensen
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Same result with Magnetius attacking any gladiator.

Or Zephyros defending against Gannicus (wins ties).

Strange if they didn't consider this when making these promo cards.
 
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george bews
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What would be wrong with the match ending in a draw. Everyone loses their bets and the gladiators are at the mercy of the host.
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Carsten Jorgensen
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giggity wrote:
What would be wrong with the match ending in a draw. Everyone loses their bets and the gladiators are at the mercy of the host.


Nothing wrong with a draw. There is just not anything in the rules about it (because it is only an issue with promo cards). In the rules someone always wins (and gets a favor) and someone loses (maybe getting executed).

I would just make all bets lose, no favor given out and both gladiators returned to their master.

Or you could let the host decide who wins (and gets the favor) and who loses (maybe getting executed). Probably more in the spirit of the game.
 
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Mark Harris
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Randor20 wrote:

Or you could let the host decide who wins (and gets the favor) and who loses (maybe getting executed). Probably more in the spirit of the game.
I'd favour this option as it's more thematic and fun. The host can decide who victor is based on who fought most valiantly.
Of course we all know that the host will be honest and fair, and not just base the decision on which result is most beneficial to host devil
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Carsten Jorgensen
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jorum wrote:
Of course we all know that the host will be honest and fair, and not just base the decision on which result is most beneficial to host devil


Naturally
 
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Scorpio Seb
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And he will refuse all bribes from the owners yes, pure and pristine. ninja
 
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There's an actual documented case of when two gladiators fought each other to a standstill and the emperor declared them both victors. It was during the Inaugural Games of the Colosseum.

"While Priscus continued to draw out the contest, and Verus likewise, and for a long time the struggle was evenly balanced on both sides, discharge was demanded for the stout fighters with loud and frequent shouting; but Caesar obeyed his own law (the law was that once the palm had been set up the fight had to proceed until a finger was raised): he did as he was allowed, making frequent awards of plate. Still, a resolution was found for the contest, equal they fought, equal they yielded. To both Caesar awarded the wooden sword and the palm: thus courage and skill received their reward. This has happened under no emperor but you, Caesar: two men fought and two men won"

Source: Martial De Spectaculis

So, I suppose you could actually declare both gladiators the victor and pay out all victory bets. Maybe this too could be at the whim of the Host of the games.
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Syn Egg
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You realize a draw can only happen when Zephyros is fighting either Gannicus or Magnetius and both combatants get down to 1-1-1 and then they both roll a 6 when Zephyros is defending? Even if both sides had attack and defense rerolls and both players were trying to make a draw happen... Sounds like a question in a statistics exam.

This discussion is all well and good but I think it's safe to say you can argue about what to do if it ever actually happens.
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Plei Forejoy
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Painting all these miniatures is starting to crimp my time...
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I like the concept of letting the Host decide what is the outcome when both combatants are knocked out. I will play this till an official clarification is made.
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Michael Bishop
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Have them keep fighting.

There can be only one!

MB

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Valdovas Dingo
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The host should make a call on it..

If to continue:
I guess with both yielding gladiators.. it will have to depend on the final strike. and what dice they chose to give up. If they both lost/gave up speed dice.. then each has a 50/50 chance to do score a wounding strike.. if that happens again that both are wounded then you will have to see if both can decapitate vs ghost dice, that is if they gave up their defense dice. IF both decap.. well i guess everyone loses ... cept those who bet on decap.

And then the crowd has their result.


Otherwise if stop:
Else all bets forfeit, and roll to see if Favor given to gladiators. (50%)
Favor Result: Each gladiator gains 1 favor.
Host should free/let live each gladiator
No influence for combatant houses.
Gladiators will live to fight another day.. perhaps rematch?

No Favor Result: Crowd then demands rematch, after patching them up they should fight with 1/2 stat dice pool?

Suggestion?


 
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