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Borodino: Napoleon in Russia 1812» Forums » Rules

Subject: Trying to figure out the map rss

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Obsolete Man
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I haven't played a game exactly like this before, and I'm having some trouble figuring out the map. Most spaces have more than one terrain type, and I'm not exactly sure how they're intended to interact.

For example, the space containing the Shevardino Redoubt also has a large area of clear terrain. Is the Redoubt a separate space, with separate stacking, etc., or is it all one space?
 
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You have to dig into the rulebook. Shevardino is addressed somewhat in the rulebook as an example.

Read 3.0-3.33 sections, the section on Bombard and Redoubts, and look at the terrain chart on page 12 as well as some of the sidebars with the map in front of you. They offer some examples.

When in doubt, search "terrain" in the pdf and read everything. I think this might be one of Columbia's more complex games with regards to terrain so it is to your advantage to really read up on it and lose all previous notions from other Columbia games.

I know thats not a simple answer but, Good luck!
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Mark Kwasny
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In general, each area has only one main type of terrain - clear, woods, or swamp. The main type in a terrain is usually pretty obvious.

There are also terrain symbols within areas - villages and redoubts - and they affect the actual combat within the area. So the Great Redoubt is in a clear area. The redoubt gives a Russian defender in that area a defense bonus by giving his units double defense. A village within an area reduces attacker firepower in the first round.

There are also terrain effects along borders between areas that affect how many units can cross that border when attacking and retreating an regrouping, and also affect bombardment across those borders.

I hope that helps a little!
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