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Star Wars: X-Wing Miniatures Game» Forums » General

Subject: Core set. How many asteroids? rss

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Daniel Näslund
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How many asteroids are you using with only core set or maybe 2 extra expansions? All 3 or maybe only 2? And do you feel like they add extra fun to the game?
 
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Troy Hughes
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I've said it before, and still firmly believe that any miniatures game without terrain is just an exercise in dice rolling.

In X-Wing, there is the added dimension of maneuvering to get your target into your firing arc and range, but still - the asteroids add so much more with just a couple of simple rules.

The dogfight rules (aka tournament rules) from FFG use a mandatory 3 asteroids per player as part of the set-up, and I think this is a good baseline.

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Dave Weiss
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in a 100 point 3ft x 3ft game, more than 6 asteroids gets crazy crowded. If you are playing in a bigger area though, I highly suggest using more asteroids.
 
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Scott M.
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we use 12 (2 core) asteroids in our 4x4 map with only 50 to 60 points.. keeps the maneuvering high and exciting as we are dodging roids and lasers.. oh my!
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Troy Hughes
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My favorite game thus far was a 200pt (2 players) vs 200pt (2 players) on a 3x3 table with 12 asteroids (each player placed 3).

It was a target-rich environment with lots of asteroid collisions - very cinematic and FUN!
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O B
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I regularly play on a 4x3 field with 2 core sets worth of asteroids. 100 vs 100 to 200 vs 200 match ups.
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Joe Reil
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redjack11 wrote:
I've said it before, and still firmly believe that any miniatures game without terrain is just an exercise in dice rolling.


Meh. This is true for many games, but it's far from a universal truth.

Naval miniature wargames don't always have terrain and there are plenty of those that rely on real strategy and tactics to win (just like the real thing that they're emulating).

Given that they're often based on real-world surface navies the same is often true of space combat naval games. I've played several of these where maneuver and positioning were incredibly important even with no terrain at all on the board.

Quote:
In X-Wing, there is the added dimension of maneuvering to get your target into your firing arc and range, but still - the asteroids add so much more with just a couple of simple rules.


While I agree that asteroids are a good addition to X-wing, I'm not sure how maneuvering is an "added dimension" to X-wing or is unique to this system. Many tactical miniatures games have limited ranges and firing arcs and require skilled maneuvering in order to succeed.
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