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Subject: Board game and tablet/laptop rss

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Mark van der Veen
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Oh, oh, Den Haag, mooie stad achter de duinen.....
Zuid-Holland
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Patrick Cleburne, probably the most underrated Confederate general
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Are there any war games on the market (or in the planning) that combine the use of an old-fashioned game board with that of a tablet, laptop, etc. as a way of enabling fog of war?

I mean that both players do their initial moves off board on the tablet and as soon as the “referee” notices that one or the other is able to see an opponent’s unit, those units are placed on the board. Play then continues with play on board and off board.
 
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mvdveen wrote:
Are there any war games on the market (or in the planning) that combine the use of an old-fashioned game board with that of a tablet, laptop, etc. as a way of enabling fog of war?

I mean that both players do their initial moves off board on the tablet and as soon as the “referee” notices that one or the other is able to see an opponent’s unit, those units are placed on the board. Play then continues with play on board and off board.


Just add Vassal and good GM skills.
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David Kershaw
Ireland
Belfast
Northern Ireland
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Lines of Battle: Quatre Bras 1815. Brunswick hussar.
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mvdveen wrote:
Are there any war games on the market (or in the planning) that combine the use of an old-fashioned game board with that of a tablet, laptop, etc. as a way of enabling fog of war?

I mean that both players do their initial moves off board on the tablet and as soon as the “referee” notices that one or the other is able to see an opponent’s unit, those units are placed on the board. Play then continues with play on board and off board.


Most of these have fog of war (all are Android device wargames):

Populus Romanus - hex and counter Romans vs. enemies scenario based
A brief history of Rome - area based like solitaire caesar boardgame
Conflicts: American revolutuionary war - hex and counter starategic AWI
Napoleonics: Quatre Bras - Napoleon's triumph style wargame
Napoleonics: Waterloo - Napoleon's triumph style wargame
Conflicts: American Civil War - hex and counter Southern states
Wargame Gettysburg - Hex based brigade level whole of this 1863 battle
Yugoslavia 1941 - Hex and counter based on postcard game
Rommel in Africa: Brigade level scenarios of North Africa WW2
Conflicts: Demyansk pocket - Hex and counter
Conflicts: Barbarossa - Hex and counter whole eastern front
Conflicts: Eastern front - much more detailed hex and counter whole eastern front
Barbarossa solitaire - Area movement version of the p&p wargame
German Eagle vs. Russian Bear - Scenario driven whole of eastern front based on p&p game
Small General - A scenario army level eastern front hex and counter.
Conflicts: Panzer missions - tactical hex and counter WW2
Turns of war - Tactical hex and counter ww2
Conflicts: D-Day - Hex and counter d-day
Conflicts: Battle of bulge - Hex and counter Ardennes
Korean War: Hex and counter divisional level whole war
Abyss wars - fantasy hex and counter

Note to self - must make this into a geeklist to avoid reposting.
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Kev.
United States
Austin
Texas
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Just played Battle of Gettysburg last night.
The Graphics are basic but fine, not sure I like top down views.
AI and back ground 'mechanics' all seem to work authentically.
Its cool to see the Generals and their units move, and see the log file updating, with losses morale degradation, and unit strength.
The map looks good but it is a bit hard to tell hill tops given the crowded terrain. Once or twice I thought I was holding a hill, only to see larger than normal losses due t being charged down hill! ugh.

Arty is not very powerful, AI was smart enuff to avoid frontal assaults on it
REALLY need an UNDO move button/option.

I like the movement indicators and how far you can move being shaded in.
A couple of times I rolled back a turn to see if the AI would do the same thing twice. Never does. I think I like that from a replay perspective, plus the results of combats where they were the same also varied!

I feel like I got some good value at 1.99. And it is now on my radar to watch for new releases. If the designer teamed up with a UI/animation guy that would be very cool.

Link to game on Android:
https://play.google.com/store/apps/details?id=com.dk.gettysb...
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