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Subject: First attempt attacking a city rss

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Andre Lucato
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Hi all,

I've just come to my first attempt trying to assault Red City.
I'm still not sure if I've understood handling multiple enemies right, so any tips will be heartily appreciated.

The enemies I'm facing on the red city are the following:



Cards, units, crystals and skills I've got:





--------------------------------------
I'm planning on doing the following:
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1) Use Banner of Fear to cancel block and damage phase

2) Power up CONCENTRATION which allows me use RAGE with attack +6

3) Power up MAXIMAL EFFECT then thrown away BATTLE VERSATILITY which gives me attack + 8

4) Use DETERMINATION = + 2 attack

5) Activate Units attacks and my skill altogether gives me + 6


As my total attack is 22 (consisting mainly by normal attacks) I guess I can only get rid of only The Freezer (14 armor, as it's fire resistant) and also the medusa armor 5, leaving 3 points as leftovers.

After attacking, I'll then be kicked out of the city by the freezer and monk, without any wounds however, due to banner of fear.
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Peter Kossits
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Fire resistance doesn't help anything against physical attacks - only against fire attacks. I think you should get full credit against the freezer and not have to double the damage required.
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Andre Lucato
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peterk1 wrote:
Fire resistance doesn't help anything against physical attacks - only against fire attacks. I think you should get full credit against the freezer and not have to double the damage required.


Are normal attacks not halved in this case?
 
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Plei Forejoy
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Per above, Fire resistance makes only Fire-type attacks inefficient (and ignores Fire-type effects).

You need only 23 (7+7+5+4) Physical or Cold Attacks to take out all 4 foes here.
 
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The Original Thumb #50
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AndreKada wrote:
peterk1 wrote:
Fire resistance doesn't help anything against physical attacks - only against fire attacks. I think you should get full credit against the freezer and not have to double the damage required.


Are normal attacks not halved in this case?


Only Fire Attacks are inefficient in this case.
 
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Todd Pytel
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AndreKada wrote:
Are normal attacks not halved in this case?

No. Why would they be? Nothing there has physical resistance.
 
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The Original Thumb #50
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Why not use Maximal Effect on Rage and use Concentration to Power Battle Versatility? Same result but you get to keep Battle Versatility for future rounds.
 
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Andre Lucato
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Many thanks for clarifying this, guys!

Is the way I've summed up all my attacks values and then divide them between enemies correct then?
 
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Plei Forejoy
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Since you lack 1 Attack to take out all 4, you mind as well not use Maximal Effect. Play the other cards per your plan for 18 Attack and take out the 2 Freezers and Medusa. Kill the Monks in your next turn (you can let your two units take the Brutal Poisonous damage).

EDIT: turn, not round...
 
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Andre Lucato
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Jebbie wrote:
Since you lack 1 Attack to take out all 4, you mind as well not use Maximal Effect. Play the other cards per your plan for 18 Attack and take out the 2 Freezers and Medusa. Kill the Monks in the next round (you can let your two units take the Brutal Poisonous damage).


That's true.
My initial card combination had been done in order to get as much attack as I could, but as it's been proven inefficient to clear all enemies, then yes, I should definitely not use Maximal Effect now.
 
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AndreKada wrote:
Jebbie wrote:
Since you lack 1 Attack to take out all 4, you mind as well not use Maximal Effect. Play the other cards per your plan for 18 Attack and take out the 2 Freezers and Medusa. Kill the Monks in the next round (you can let your two units take the Brutal Poisonous damage).


That's true.
My initial card combination had been done in order to get as much attack as I could, but as it's been proven inefficient to clear all enemies, then yes, I should definitely not use Maximal Effect now.


The alternative is to use Maximal Effect (with Rage), but keep your units. Then on the next turn, you can block all damage using the units, and would need to only generate the movement to get to the city and 3 attack. Or you could let the Utem Guardsmen take the damage and then either replace them with another unit from the city, or heal them, and have to generate only 1 attack and the movement.

In any case, that's a great hand for a city assault.
 
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Chris J Davis
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ohgrande wrote:
Why not use Maximal Effect on Rage and use Concentration to Power Battle Versatility? Same result but you get to keep Battle Versatility for future rounds.


Why would you keep Battle Versatility for future rounds? If you power it with Concentration, it's still gone.
 
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Michael Pustilnik
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bleached_lizard wrote:
ohgrande wrote:
Why not use Maximal Effect on Rage and use Concentration to Power Battle Versatility? Same result but you get to keep Battle Versatility for future rounds.


Why would you keep Battle Versatility for future rounds? If you power it with Concentration, it's still gone.


Maximal Effect causes the other action to be "thrown away" (out of the game). Concentration causes the other action to go to the discard pile where it can be drawn in a future round.
 
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Andre Lucato
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MikePustilnik wrote:
bleached_lizard wrote:
ohgrande wrote:
Why not use Maximal Effect on Rage and use Concentration to Power Battle Versatility? Same result but you get to keep Battle Versatility for future rounds.


Why would you keep Battle Versatility for future rounds? If you power it with Concentration, it's still gone.


Maximal Effect causes the other action to be "thrown away" (out of the game). Concentration causes the other action to go to the discard pile ..


Which unfortunately won't help me a lot in this game, as I'm approaching the last two turns of my last round, without having conquered the 1st city.
 
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Chris J Davis
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MikePustilnik wrote:
bleached_lizard wrote:
ohgrande wrote:
Why not use Maximal Effect on Rage and use Concentration to Power Battle Versatility? Same result but you get to keep Battle Versatility for future rounds.


Why would you keep Battle Versatility for future rounds? If you power it with Concentration, it's still gone.


Maximal Effect causes the other action to be "thrown away" (out of the game). Concentration causes the other action to go to the discard pile where it can be drawn in a future round.


Ah, sorry - was confusing turn and round.
 
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AndreKada wrote:
MikePustilnik wrote:
bleached_lizard wrote:
ohgrande wrote:
Why not use Maximal Effect on Rage and use Concentration to Power Battle Versatility? Same result but you get to keep Battle Versatility for future rounds.


Why would you keep Battle Versatility for future rounds? If you power it with Concentration, it's still gone.


Maximal Effect causes the other action to be "thrown away" (out of the game). Concentration causes the other action to go to the discard pile ..


Which unfortunately won't help me a lot in this game, as I'm approaching the last two turns of my last round, without having conquered the 1st city.


Well, the victory over the 1st city should keep you enthusiastic about your next game even if you don't win the whole thing this time. I once almost pulled off defeating both cities in the last round. It's unlikely, but it can happen.
 
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Simon Kamber
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AndreKada wrote:
Many thanks for clarifying this, guys!

Is the way I've summed up all my attacks values and then divide them between enemies correct then?


Yes, you are allowed to sum up your attack power and use it to kill multiple enemies in one attack.

If you do so, however, be aware that any any resistances on any of the enemies count against all your cards.

For that reason, it may be desirable to split up your cards into multiple attacks. For instance, to use the fire effects only on the enemies that have no fire resistance.
 
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