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Star Wars: The Card Game» Forums » General

Subject: I found this to be concerning...(re: Resource Matching) rss

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Steven Dueck
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It seems like if I want to build a mostly Imperial Navy deck splashing a specific Sith card I should just include the objective containing that card x2 and 8 Imperial Navy objectives. Then to give my deck the best chance satisfy resource matches, I choose Sith as my affiliation.

Does this seem backwards to anyone else? Have I missed a rule?
 
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Scott Egan
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ruggedscooter wrote:
It seems like if I want to build a mostly Imperial Navy deck splashing a specific Sith card I should just include the objective containing that card x2 and 8 Imperial Navy objectives. Then to give my deck the best chance satisfy resource matches, I choose Sith as my affiliation.

Does this seem backwards to anyone else? Have I missed a rule?


No seems like a completely viable option. You could miss out on Navy only cards though.
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Dustin
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No you can do that, but like scott said is you will miss out on navy only cards.
 
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Joshua R
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Well I think the point is that you'll have a lot of Navy-specific resources in the form of objectives and then units or whatever that you play with the resources on your Navy objectives. The Sith affiliation would just be used for those few cards that need it.

I hadn't thought of that - it's an interesting idea!
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Patrick Brennan
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It's not only a good idea, it's pretty much the ideal way to go about it. If you go with 50/50 decks, there's a chance of deck failure if the objectives you draw match the affiliation card you're playing with - the cards in the other affiliation won't be able to be played unless you've included and drawn cards with auto-resource matching effects. So going for 7/3 and 8/2 decks, with the affiliation card in the minor faction, is the safer way to play.
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Earl Zombie
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I like the thinking here, but I think I read that some objectives are affiliation specific. If your deck is Navy you'll want to include those in your deck, but to do so you'll need to have the the Navy card in play.
 
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Joshua R
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MrZombie wrote:
I like the thinking here, but I think I read that some objectives are affiliation specific. If your deck is Navy you'll want to include those in your deck, but to do so you'll need to have the the Navy card in play.


I just checked all the objectives; there's only one affiliation-specific objective for each faction in the Core set:

Journey to Dagobah, Jedi
Mobilize the Squadrons, Rebels
Heart of the Empire, Sith
The Ultimate Power, Navy

Powerful objectives to sacrifice for this deckbuilding technique, but you could definitely get away with it.

Edit: and after looking at the full card blocks, there's no reason the affiliation-specific objectives wouldn't be quit effective in primarily off-affiliation decks. IMHO, of course. Still need to play it.
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Taran Wanderer
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Don't forget about the two objectives(Rumors at the Cantina, Looking for Droids) that ignore resource matching. They also come with Command Deck cards that do the same temporarily, in case you don't get the objective. I'm going to try a Rebel Allaince deck with 3 Jedi Objectives, 5 Rebel, 1 Smuggler, and that neutral to see how it works.
 
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Casey Hughes
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I'm totally going to build a Rebel heavy deck with Jedi affiliation just to splash A Journey to Dagobah. Red Five is just sick when it comes to destroying objectives.
 
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Earl Zombie
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I guess my concern wouldn't be that the off affliation wouldn't work well, but that you would lose the ones designed more for the affliation.
 
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Nathan Bredfeldt
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I would venture a guess that, if you have any intention of playing the Scum & villainy or Spies & Smugglers card sets, you're going to want that specific affiliation card, even if it is just for 1/10th of your deck. I guess, unless you want to go mono, I would always put in the affiliation card for the faction that you have the fewest card sets from.

I presume this may change as more sets bring more cards to the pool. Right now, barring a huge discrepancy between the number of each affiliation sets in my deck, I am just going to pick based on which of the unique Objectives (helpfully listed in the post above) strikes me as the coolest at the time.
Each one brings something neat to the game: Trench Run, R2 and Red 5, three(!) resources per turn, or Superlaser! Tough choice.
 
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Johan Larsson
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It might be that we will see "dual affiliation" objectives down the line, there are so very many possibilities.
 
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