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Subject: Coup with more players? rss

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Has anyone played with more players, using 2 copies of the game?

Maybe adding a number of each role based on folk playing rather than automatically using 30. Maybe having 3 roles each.

What rules did you use and how did it go?

Or, has anyone tried playing this as a team-based game with casual players (instead of 6 players, having 6 teams). Communication would probably involve lots of whispering...

Also, I'm wondering if there are any plans to expand this game to be playable with a greater number of players. Maybe there could be new roles or maybe all roles should be slightly weaker to expand the number of roles? 3 roles each may work well with weaker roles...

This is really a game I foresee wanting to play at larger gatherings with more folk.
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Rikki Tahta
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No reason why you can't play with more players. We play with up to 8 when there's a group who all want to play something together. But more than 6 players and you begin to lose a sense of conflict - its a bit random who you chose to take out and the game doesn't get tense until there's a smaller group of survivors. (Also there's a longer wait for the people knocked out first, and there's less tension in bluffing with more character cards available)

To play with any number you need to think about having a minimum of 3 cards left in the deck and 2 per person. Then add characters in multiples. So 7-8 players have 4 sets of characters, 9-11 players have 5 sets of characters.

When we started out games-testing we had 3 cards per player, but after a while reduced it to 2. 3 cards just prolongs the game without adding anything much.
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Thanks, Rikki. It's great to have the designer give the benefit of all their playtests when considering variants for our specific desires.
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