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Escape: The Curse of the Temple» Forums » Rules

Subject: Mix and match cursed expansions rss

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Chris Wood
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Can you mix and match the modules with the base game? Can you just shuffle 13 cards from both the base and the cursed tiles (excluding the 6 base tiles) and play that way?
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Yoki Erdtman
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Myoman wrote:
Can you mix and match the modules with the base game? Can you just shuffle 13 cards from both the base and the cursed tiles (excluding the 6 base tiles) and play that way?

Of course you can. It will then be a game of random difficulty though, depending on how many Cursed and Treasure tiles you get, compared to the base tiles without either feature. It certainly works though. You can even do the same using the promo tiles and Escape: The Curse of the Temple – Expansion 1: Illusions.

That said, I wouldn't, I feel it's more fun knowing what you're up against, just not in what order, instead of facing a completely random temple. You may even end up with too few places to activate the magic gems, and then the game would completely break down.
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Kristian Amundsen Østby
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Playing with a huge, random deck is possible: first reveal two starting tiles next to the starting room. Then shuffle in the exit tile (and the chalice tile, if you want to use it) among the top 15 tiles of your deck.

And remember to add some gems to increase the difficulty a little (I suggest 3 or 6, depending on your skills)
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Is it permissible to play a temple with more than 19 tiles?
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Jeff Thornsen
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You can add extra tiles if you want, as long as you realize that it makes the game harder, since you will need to explore more and it will be a longer run back to the start chamber.
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Purple Paladin

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For an itermediate game, we have been taking out 2 of the tiles with both a treasure and curse; one tile with just a curse; and one with just a treasure.

We then add 4 empty tiles from the basic game in.

Makes it a bit more enjoyable for us, because the tiles are varried.
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Is there official advice on this situation? Given the 10 minute soundtrack, how many tiles in the game is pretty much the limit timewise for things to work?
 
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Ryan Dusek
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We typically play with just three people and we include all tiles and expansions. We shuffle all the tiles and then pick out 20-23 tiles. We take the top two and place them at the beginning tile and then shuffle the exit in the last 4. This gives us about a 20 tile deck with a mixture of all expansions. If the Chalice shows up, we are required to get it out of the temple. Even with this, we tend to win the game quite often, but it is definitely more challenging.
 
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Kristian Amundsen Østby
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Zachary1234 wrote:
Given the 10 minute soundtrack, how many tiles in the game is pretty much the limit timewise for things to work?


Your skills will quickly increase in this game, and once you get more experienced you will be able to manage more tiles. However, the challenge isn't decided merely by the number of tiles, but at least as much by the types of tiles in play and by the number of gems on the gem tile.

Still, I would in general reccommended to play with about 15-20 tiles in total, as this makes for a reasonably sized temple.


 
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