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Axis & Allies: D-Day» Forums » Rules

Subject: 3 new rules to make the game more realistic. rss

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Rob Veenenberg
Netherlands
Vinkeveen
Utrecht
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Axis & Allies; D-Day.

1. During the movement step a player CAN now move out of a contested zone if leaving 1 rearguard unit behind. When moving out Armored units have 1 movement factor and the zone entered may not contain enemy ground units.
The rule is invented because if a group is attacked by a stronger group and is obliged to attack in its own upcoming step they are wiped out in most instances, while the obvious thing is to retreat from combat.
An alternative rule is that attacking is mandatory if entering an enemy occupied zone but optional if already present in a zone with enemy units.

2.In ground combat block-houses defend at 3 and attack at 1 (this is now the other way around). Target firing towards the sea remains the same.

3. British 7th and 11th Armoured Divisions have 2 Tank units instead of 1.
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George Husted
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East Hartford
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Are these rules official?

Are these rules play tested?

Are these rules found http://www.harrisgamedesign.com/ ?
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Rob Veenenberg
Netherlands
Vinkeveen
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Hi guys,

I just read the Harris Game Design rules and an explanation was given
for the Blockhouse strong attack factor versus its weak defense factor.

Blockhouses has strong artillery which is better in supporting own units attacks (inland?) than if the blockhouse must defend itself.

In my opinion NO German blockhouse (Stutzpunkt) was able ever to train its guns inland to give huge support. So the explanation is a bit bullshit. But ok, I don't want to cut out the blockhouse icon on the battle card twice to glue it on a different column. Si I leave it.....

Yes, 7th and 11th Armored divisions lack at least 1 tank as reinforcement and the 12th SS Hitlerjugend lacks 1 Infantry unit.

The rule of not being obliged to attack is also not commonly accepted.
My houserule therefore is that entering an enemy occupied zone means a mandatory attack (and defense). Starting a round in an occupied zone doesn't mean that an attack (and defense) is necessary and Attrition attack may be chosen: each side rolls 1 die for each unit: a "1" means a hit. If a side wants to retreat from a zone he must leave behind 1 unit as rearguard and may retreat the remaining units to a bordering zone free of enemy units, where all units must end their movement.
If one side may not attack (fortune card) than the other side may not have free defensive fire.

On the map are units from 91th, 243th, 709th, 352th, 716th and 711th Infantry Divisions, 21th Panzer Division and 6th Para rgt (Carentan). There where 2 independant Pz Batalions: 100 (West of Carentan),206 (Cap the La Hague). AOK7 was a strong Mech. Brigade unit in the North East of Cotentin. Germans had some bicycle batalions and a heavy Werfer unit in Cotentin. Flak units where all-over, around Cherbourg, Caen/ Carpiquet and behind the Coastal units. This Flak Corps was the "hidden" strength of the 7th Army defending Normandy.

First to arrive was the brand-new outfitted 12th SS Hitlerjugend Division which fought 2 months a heroic battle losing 1/3 of their soll (infantry) strength of 19.000 men. This well trained unit lacks its infantry unit (like 17th SS Götz von Berlichingen) in the reinforcement tables.

The 4 Nebelwerfer brigades had no infantry but offered great firepower to the German defenses. Alltogether 26 other German Divisions and some tankhunter units were send to Normandy to get all severely mauled in 11 weeks of the campaign.

The 26 reinforcements were: 2nd, 9th, 116th and 130 (Pz.Lehr) panzer divisions; 1st, 2nd, 9th, 10th and 12th SS Panzer Divisions, 17SS Panzergrenadier Division; 3rd Fallschirmjäger Division, 77, 84, 85, 89, 271, 272, 275, 276, 277, 326, 331, 353, 363 and 708 Divisions and the 17 Luftwaffefeldt Division.

Thereafter the remnants all retreated to the Northeast to be brought back on strength near the German border and start their second series of heavy battles near Arnhem, Aachen, Hürtgen Wald and Nancy/Metz.

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