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Twilight Struggle» Forums » Variants

Subject: Making weak events more desirable rss

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Simon AOEC
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It seems that some events are almost never worth playing because the ops are always more valuable. Such events simply never occur if neutral, and only occur if played by the opposite side otherwise. A few simple changes would make these events slightly more worthwhile so that the game would have more historically rich decisions.

Olympic Games: winner gains 3 VP instead of 2.
NATO: add: US gains 3 VP.
Nuclear Test Ban: Player gains VPs equal to the current DEFCON level instead of the current DEFCON level minus 2.

Arms Race: add: phasing player gains 2VP if ahead in the Space Race.
Summit: phasing player receives an additional +1 die roll modifier.
We Will Bury You: USSR gains 4 VP instead of 3.
Flower Power: Improves effect of Quagmire. Quagmire: add: if Flower Power is in effect, USSR gains 3 VP.
U2 Incident: USSR gains 2 VP instead of 1. If UN Intervention played, USSR gains additional 2 VP instead of 1.
One Small Step: If you are behind in the Space Race, advance 3 boxes; otherwise, advance 2 boxes. Gain the VP value of all boxes.

The Iron Lady: US gains 2 VP instead of 1.
Reagan Bombs Libya: US gains 1 VP for every 2 USSR influence in Libya, rounding up.
An Evil Empire: US gains 2 VP instead of 1.

What do you think?
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Chris Linneman
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simonAOEC wrote:
It seems that some events are almost never worth playing because the ops are always more valuable. Such events simply never occur if neutral, and only occur if played by the opposite side otherwise. A few simple changes would make these events slightly more worthwhile so that the game would have more historically rich decisions.

Olympic Games: winner gains 3 VP instead of 2.
NATO: add: US gains 3 VP.
Nuclear Test Ban: Player gains VPs equal to the current DEFCON level instead of the current DEFCON level minus 2.

Arms Race: add: phasing player gains 2VP if ahead in the Space Race.
Summit: phasing player receives an additional +1 die roll modifier.
We Will Bury You: USSR gains 4 VP instead of 3.
Flower Power: Improves effect of Quagmire. Quagmire: add: if Flower Power is in effect, USSR gains 3 VP.
U2 Incident: USSR gains 2 VP instead of 1. If UN Intervention played, USSR gains additional 2 VP instead of 1.
One Small Step: If you are behind in the Space Race, advance 3 boxes; otherwise, advance 2 boxes. Gain the VP value of all boxes.

The Iron Lady: US gains 2 VP instead of 1.
Reagan Bombs Libya: US gains 1 VP for every 2 USSR influence in Libya, rounding up.
An Evil Empire: US gains 2 VP instead of 1.

What do you think?


Most of the time you want to play your own events for Ops unless it would change your board position in a way spending Ops couldn't. Since the bulk of the changes you have made simply affect the VP track, I suspect your variant would simply make VP autovictory more likely and not change the frequency with which these are played as events by the controlling power.
 
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Kaiwen Zhang
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Weak events are meant to be played for ops.

That keeps them in the deck, which stacks the deck in your favor.

Furthermore, a low ops card is undesirable to draw, but is even more undesirable if it contains an opponent's event as well.

You're affecting the balance of the game too much if you boost the events like that.
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Adam Cirone
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Olympic Games: the DEFCON drop if your opponent boycotts is the real reason that this never gets played as an event. I doubt increasing the VP aware would change that.

Arms Race: I think the potential 3 VP is good enough, as it can even win you the game if you are sitting at 17 VP. Adding more VP award makes as lucrative as some scoring cards.

Summit: similar to Olympic Games, it is the DEFCON drop that makes the event somewhat unplayable.

We Will Bury You: again, I will certainly play the event if it will win me the game. DEFCON adjustment is also a big deal; this event is more a problem for the US to solve than something the USSR wants to play.

One Small Step: I think your suggestion is overcompensating.
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Paul M
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If every event was worth playing, the only way you would ever get OPs is by playing opponent's events. Some events never get played (I'm looking at you Nuclear Test Ban with 4 OPs) as events and I'm OK with that.
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Adam Cirone
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Even Nuclear Test Ban can be useful as an event. Holding Europe Scoring as USSR and you just need to take Italy for Control? Nuclear Test Ban is your headline friend. A very specific scenario, but a possible one none the less.

And any event that can award VPs will eventually see play as the last bit that tips a player to 20 VPs for the automatic victory.
 
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Железный комиссар
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simonAOEC wrote:
It seems that some events are almost never worth playing...


Quote:
Arms Race:
One Small Step:


These two don't fit in this category. Arms Race can be used to win the game, to stave off a Wargames victory, etc. It's simply situational when the points are more valuable than the OPs. Same goes for leap-frogging your opponent on the Space Race.

Quote:
We Will Bury You:
Flower Power:
Quagmire:


These don't belong anywhere near a list of "weak events." First of all, the significant attribute of WWBY is its auto-loss potential, not its VP. It can create significant headaches for the US player if they draw it. It can be used to push the Soviets over the top of the 20VP threshold early int he midwar. Flower Power is also primarily relevant as a US draw, as its long-term cost depends on the current turn and composition of the discard pile. Both Quagmire and Bear Trap can ruin entire games for either side if the rolls are bad enough. They are not always played for the event, and they can be relatively painless (used to discard a single painful event), but they can also be devastating.

Quote:
Olyimpic Games:


Perfectly fine as a default headline depending on the other options (or lack of them) in any given draw.

Quote:
U2 Incident:


U2 Incident is yet another factor in early-midwar Soviet Steamroller victories (making the jump from 18 to 20).

Quote:
NATO:


For those that are concerned about NATO being a no-cost proposition for the USSR, Special Relationship is already available as a fix.

Quote:
Nuclear Test Ban:


Highly situational event. Probably good for both sides to have access to a vanilla 4OP card, though.

Quote:
The Iron Lady:
An Evil Empire:


I agree that these could be better events, but they're mostly about creating slight irritations for the USSR in the late war (death by a thousand cuts).

Quote:
Summit:
Reagan Bombs Libya:


These two are actually extremely weak events.
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