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Subject: adding more colo(u)red cubes rss

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Kelvin Lam
Australia
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After watching this on TableTop in which they lost by running out of blue cubes, I am wondering if increasing the amount of colo(u)red cubes for each disease would:

1. make the game last a little longer/make the game easier?

and

2. could this be used when scaling the difficulty along with the number of epidemic cards in the deck? (less for harder difficulties and more for easier difficulties)
 
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Chris Ferejohn
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It would definitely make it a little easier/potentially longer, though I find that running out of cubes is probably the least frequent way to lose.
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Liam
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1. Soft yes
2. Soft yes

BUT:

In my experience this is not the most common way for the game to end, nor is it the biggest threat to the players.

I think it's pretty perfectly balanced and messing with it is unnecessary. This said Each to their own. If you are having particular problems with this perhaps start with the medic and ensure that you are correctly playing the rules.

EDIT:
I realise now, having re-read your post, that you've not played this game.

Rules are online if you'd like to have a look.
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Steve Wardell
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cferejohn wrote:
It would definitely make it a little easier/potentially longer, though I find that running out of cubes is probably the least frequent way to lose.


I completely agree. It's probably not worth doing.
 
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Rob Rob
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Khedron wrote:
cferejohn wrote:
It would definitely make it a little easier/potentially longer, though I find that running out of cubes is probably the least frequent way to lose.


I completely agree. It's probably not worth doing.

I too agree. In my experience the game usually ends when the deck runs out.
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Dale Moore
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Keep in mind on Tabletop they played with all the epidemics. The hardest setting.

In my opinion that was poor judgement to show new people a game. Just reduce the epidemics to 3 or 4 till you get good at that then add another. The epidemic cards are the way to change the difficulty. You will find your level of difficulty you enjoy. Play that way till you feel the need for more challenge.

The More Epidemic Cards in the game the higher chance of Outbreaks. This increases the chance of running out of cubes. Although loosing down the outbreak ladder is more likely.
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Kelvin Lam
Australia
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monkeyhandz wrote:
1. Soft yes
2. Soft yes

BUT:

In my experience this is not the most common way for the game to end, nor is it the biggest threat to the players.

I think it's pretty perfectly balanced and messing with it is unnecessary. This said Each to their own. If you are having particular problems with this perhaps start with the medic and ensure that you are correctly playing the rules.

EDIT:
I realise now, having re-read your post, that you've not played this game.

Rules are online if you'd like to have a look.


will do! really interested in playing this as well, i was merely looking for an experienced player's opinion of such a scenario's viability in terms of balance and overall fun factor of the game and i am seeing some good responses.

EDIT: picked up the game earlier today so can't wait to try it out
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