Gameplay: Each player receives one of the hidden tokens. The player who receives the Win token revels it and his objective is to choose the player who have the BananaToken. If he chooses the Banana they both win the game. If he choose the player with the Lose token that player is the one who wins the game round.
What I like: - It is a very psychological game. - Quickness in which it is played. - Despite being a game for only 3 players is quite fun just to watch a game round. - It looks like a very random game but if you play with the same people a few times in a row, you can recognize patterns on player’s attitudes.
What I don’t like: - There is nothing not to like. Does not have pretensions to be more than it is.
Components: 2 This is based on my edition which was just an offer that came with the game Fealty. But the original edition have cards instead of tokens. Complexity: 1 You can explain all rules in seconds. Interactivity: 10 The interaction between players is all in this game. Luck: 4 I know that many disagree but for me this is not a game of luck. It is a psychological game about influence the other players. Worth the time: 10 A game that can last only 30 seconds and is fun of course it’s worth the time. Replayability: 7 It’s not a game that will be played everyday but from time to time it will be played. Fun: 8 If is not fun to convince someone that you are a banana then I do not know what is fun.. Gamedesign: 8 Does everything that is expected to do. Just because it is such a simple game can not be good? Geral: 8 The simpler game of my collection but have never disappointed anyone with whom I have played. And never was played less than 10 times in the same session, we always want to play another round. My only compliment are this components. (but as said before I have just the free edition)
Should you buy it? Yes. It costs 1$ in Asmadi website and is worth every cent. (or do as I’ve done buy Fealty and receive the free this edition of Win, Lose, Banana)