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Thunderstone Advance: Towers of Ruin» Forums » General

Subject: Why buy Advance? rss

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Jan Colpaert
Belgium
TEMSE
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If you've bought the old game and all its expansions? Is it worth the money?
 
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Rauli Kettunen
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I'm happy owning everything up to Heart of Doom (except a couple of promos angry ). Initially, Advance was tempting, but over time, glad I stuck with what I have. More money for other games laugh . All the added limitations (why can't you have 8 weapons in the Village or no weapons?) just turn me off.
 
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Team Ski
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I would say absolutely! Trust me, the game plays and looks better while you can still use all of your original Thunderstone cards. You will find that you won't want to once you start playing. This coming from a guy who sleeved every friggin' card from every expansion!

-Ski
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Dion Baxter
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I've bought Advance (and both expansions) and I have ALL the base game + expansions and promos.

Personally I much prefer Advance. I've only played the original once since I bought it and I'm thinking of selling the complete set to make way for new games... I doubt that will happen though. Too many happy Thunderstone experiences

Advance has much better 'balance' and some interesting combos that appear often without realising!

Go on buy it...devil
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Jan Colpaert
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Which of the 2 plays best solo?
 
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Lee Shelton

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Dam the Man wrote:
I'm happy owning everything up to Heart of Doom (except a couple of promos angry ). Initially, Advance was tempting, but over time, glad I stuck with what I have. More money for other games laugh . All the added limitations (why can't you have 8 weapons in the Village or no weapons?) just turn me off.


Just to let you know- the board with the slots is to help provide a semi-random setup for people who get annoyed when the village is nothing but spells or weapons. There is no rule saying if you want to play with a completely random setup with no restrictions, you can't - feel free!
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Robbie M.
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neo.colpaert wrote:
Which of the 2 plays best solo?

I've only played Advance solo so I can't compare but it was ok. I've got LotR to handle that itch.

However, if you enjoy TS then I recommend TS:A. You can use your "old" cards with the new "Base Set". The only reason not to buy it would be if you just don't have the money cry. It would make a nice Secret Santa though, wouldn't it?

I hope you've tried the Prepare action in your games at least.
 
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Rauli Kettunen
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nlshelton wrote:
Just to let you know- the board with the slots is to help provide a semi-random setup for people who get annoyed when the village is nothing but spells or weapons. There is no rule saying if you want to play with a completely random setup with no restrictions, you can't - feel free!


"Shuffle the village randomizer cards. One at
a time, reveal a village randomizer, find the
matching stack of village cards, and place
it on the village board in one of the slots
indicated (for example, place the Longsword
in a Weapon slot). If you reveal a randomizer
and all of the slots of that card type have
already been filled, ignore it and reveal
another.
Keep doing this until you have 8
stacks of cards in the village (the village
board will not be full)." (p. 9)

emphasis mine

Seems to indicate otherwise and in the rulebook, hence a rule. Or have the rules changed in one of the Advance expansions? Not to mention if you don't stick to the limits on the Advance board, then it doesn't accommodate the cards, so the basic 4x4 grid is much more useful, turning the board useless (might as well use the Dungeon board from DS).

There are two things that hold interest for me in Advance over pre-Advance: Familiars and how Treasure is given. But not enough to make me invest in Advance.
 
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Lilburn
Georgia
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I would say that it is entirely based on your current situation with the game. If you are still playing the original constantly and find yourself wanting more to add replayability with new cards, then this is more. It's still, at its core, thunderstone, with a few streamlined/newbie friendly changes and some additional enhancements. If you are still playing the original and feel completely satisfied with what you have, then why bother? If you're tired of the original, then a reboot may be just what you want to rekindle interest.
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Chris
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neo.colpaert wrote:
If you've bought the old game and all its expansions? Is it worth the money?

No. Not unless you have played the original so much that you are looking for new cards to use. The changes in Advance are minor.
 
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Mark Wootton
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Dam the Man wrote:
nlshelton wrote:
Just to let you know- the board with the slots is to help provide a semi-random setup for people who get annoyed when the village is nothing but spells or weapons. There is no rule saying if you want to play with a completely random setup with no restrictions, you can't - feel free!


"Shuffle the village randomizer cards. One at
a time, reveal a village randomizer, find the
matching stack of village cards, and place
it on the village board in one of the slots
indicated (for example, place the Longsword
in a Weapon slot). If you reveal a randomizer
and all of the slots of that card type have
already been filled, ignore it and reveal
another.
Keep doing this until you have 8
stacks of cards in the village (the village
board will not be full)." (p. 9)

emphasis mine

Seems to indicate otherwise and in the rulebook, hence a rule. Or have the rules changed in one of the Advance expansions? Not to mention if you don't stick to the limits on the Advance board, then it doesn't accommodate the cards, so the basic 4x4 grid is much more useful, turning the board useless (might as well use the Dungeon board from DS).


We have not changed the rules. Though for the life of me I cannot see why anyone would want to use that rule if it spoiled the game for them. I mean, clearly the game was functionally balanced without having the board - that was never the issue. It was done because many people stated they disliked the skewed distributions that you could get of the various card types, and the board alleviates that to some extent. We have stated many times, on here, that we wanted to create a toolkit that players could use.

If you feel that you need a rules validation to play the game the way you want, I am entirely happy to state here, for the record, that from a rules perspective it is entirely appropriate to not use the board or the the board's per card type limits to create a random game of Thunderstone, if the players in the game do not want to do it. Heck, I guess I could get that statement added to the next rulebook, if needs be.

I think we just assumed that players would play the game they wanted to and see the board as an assist to their enjoyment - not a barrier to it.

Really, go ahead and play the game the way that is most fun for you

Mark
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Lee Shelton

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Har1equin wrote:
Really, go ahead and play the game the way that is most fun for you

Mark


This is what I was getting at when I said what I said. If there is a part which they suggest and that you think is awful and would be better the old way, there is nothing keeping you from playing it like that! Go ahead.
 
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