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Subject: Simple questions. rss

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Mauro Fiorelli
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I'm a newbie player and I have a simple question:

if I roll a Grenade, is it always a Hit regardless of attacking unit type (inf, armor or artillery) and how much target is far away from it?

Then, we play scenario #1 [Pegaus Bridge] and #2 [St.Mere Eglise] and it seems that it's very easy to reach 4 medals to win the scenario, especially for Allies in Pegasus Bridge (two medals gained taking control of the bridges). Don't you?

Thanks
Mauro
 
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Paul Shabatowski
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Stittsville
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Hello,

Grenades do, indeed, always hit The first two scenarios are intended to be introductions to the game and to give you a familiarity for the system. Four medals makes for a very quick game but scenarios like that are few and far between.

As you play more scenarios you will find yourself begging for more grenades.

Pegasus Bridge is also an extremely losided scenario, just like the real thing.
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Wolfram Troeder
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Bruchkoebel
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Most of the scenarios are more or less lopsided as they are created after real encounters.
For real encounters the quote of the Duke? still stands: "If you are in a fair fight, your tactics suck."

Just play, as recommended, back and forth.
 
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Robert Taylor-Smith
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A grenade symbol always indicates a hit, against any target. Range makes no difference to the effect of the dice symbols.

The attacking unit type only determines the number of dice thrown to hit the targeted unit. There are modifications for the number of dice rolled because of range and terrain. The dice symbols, and their effects, are not determined by the firing unit, only the target type.

Both scenarios, #1 and #2, are a somewhat unbalanced, although some other scenarios in the base game are far more. I suggest playing them more times to learn how to do better with the underdog side.

I'm unsure by what you mean by easy to reach 4 medals. If you mean the scenarios seem to take about 30 to 60 minutes maximum to finish then yes. Standard Memoir'44 scenarios shouldn't, and don't, take all evening to finish. It's not a long playing time type of game.

Remember the game is one of attrition. The Pegasus scenario can be won by the Germans if they force the British to fight in unfavourable situations. If they don't attack the defensive German then the game becomes a race to find the best cards, like air strike. That lessens the Allied starting advantage. Scenario #2 is all about the German infantry fleeing into the woods and getting the armour out before losing the game on infantry losses. Online Memoir'44 has the British winning Pegasus 68% to 32%, and scenario #2 the American 62@ to 38%. So it's tough but not immpossible for the Germans. The German side wins 1 in 3 games of scenarios 1 or 2.

The best way to play Memoir'44 is to play the scenario twice with players switching sides. The winner being the one with the biggest total of medals. Possible since the scenarios are so quick to play.



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Mauro Fiorelli
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Paul Shabatowski wrote:
Hello,

Grenades do, indeed, always hit The first two scenarios are intended to be introductions to the game and to give you a familiarity for the system. Four medals makes for a very quick game but scenarios like that are few and far between.

As you play more scenarios you will find yourself begging for more grenades.

Pegasus Bridge is also an extremely losided scenario, just like the real thing.


We 're playing this way (switching side) but we had a doubt 'cause it's very bloody for infantries units.... 3 hits on 6 and there's also the Flag!

thanks
Mauro
 
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Phil McDonald
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Indeed, a grenade is the ONlY way to hit an artillery unit under normal circumstances.... though a flag or star can hit under special circumstances too.
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David Kennedy
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Gedeone wrote:
...we play scenario #1 [Pegaus Bridge] and ... it seems that it's very easy to reach 4 medals to win the scenario, especially for Allies in Pegasus Bridge (two medals gained taking control of the bridges).

The only way the Germans have any chance of winning, aside from terrible or unlucky play by the Allies, is to abandon the bridge on their left flank. The position is simply indefensible. The two German infantry units must endeavor to withdraw to the woods near the other bridge. Staying and fighting merely ensures their destruction.

This also underscores a key strategic insight. Before the first card is revealed, take a look at the board and determine where you will bag your medals. As the Allies in Pegasus, there are three medals easily obtainable at this bridge. Focus you initial efforts there and overwhelm these defenders. Don't let them escape. Avoid contact with the Germans at the other bridge until you are ready to concentrate on them. If the Germans are so foolish to leave their fortifications near the other bridge, all the better. The point is you want to plan ahead, as best you can. This scenario gives clear choices to both sides. This lesson will serve you well for the rest of your M44 career.

Good luck, solider.
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Phil McDonald
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HitchKennedy wrote:
Gedeone wrote:
...we play scenario #1 [Pegaus Bridge] and ... it seems that it's very easy to reach 4 medals to win the scenario, especially for Allies in Pegasus Bridge (two medals gained taking control of the bridges).

The only way the Germans have any chance of winning, aside from terrible or unlucky play by the Allies, is to abandon the bridge on their left flank. The position is simply indefensible. The two German infantry units must endeavor to withdraw to the woods near the other bridge. Staying and fighting merely ensures their destruction.

This also underscores a key strategic insight. Before the first card is revealed, take a look at the board and determine where you will bag your medals. As the Allies in Pegasus, there are three medals easily obtainable at this bridge. Focus you initial efforts there and overwhelm these defenders. Don't let them escape. Avoid contact with the Germans at the other bridge until you are ready to concentrate on them. If the Germans are so foolish to leave their fortifications near the other bridge, all the better. The point is you want to plan ahead, as best you can. This scenario gives clear choices to both sides. This lesson will serve you well for the rest of your M44 career.

Good luck, solider.


That is far from the ONLY way in my experience
 
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Wolfram Troeder
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One other way to look at from the german side is to hide behind the left flank bridge and bring the lone inf into the wood for flanking fire.
On the rigth flank as long as the allies do not attack snipe at them from the other bank of the channel.

If you can trade 3 for 3 VPs on the left and kill one other unit attacking the wire-reinforced sandbags, you win.
 
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