Anyone else feel this adds too many effects/modifications to cards per turn and can lead to some very long turns in the long run?
I only have one play so far, but we did not get the sense of there being unusually long turns on a regular basis. We had 1 turn (out of many possible turns during that game) with more than 2 soul gem draws and this turn took something like 2 minutes or so to resolve.
We had the opposite view so rather than it being a problem we thought that it was kind of cool to construct a long chain. If it happened a lot it would turn Ascension into a snoozer of a game but a couple, or even a few, times in a game didn't strike us as a problem.