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Subject: Using this game in the classroom? rss

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Makis
United States
Frisco
Texas
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I'm a teacher... a high school history teacher to be exact. I've thought for years about games I thought would be fun and practical to implement in the classroom as a way to teach specific topics.

This is one that I thought would work because it's easy to explain, it's relatively quick (my classes are 90 minutes), and it has history attached to each scenario.

Thoughts? Ideas? Has anyone tried this?

By the way, I did a cursory search and scanned through the posts. There's 52 pages so I didn't look at all of them. I found nothing on this topic so forgive me if there's something floating around out there that I missed.
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George Buss
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Indiana
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I can see value in it.

Explaining it may be a tougher thing than it looks.

I think that you could do a great job using the resources to explain what the men had at their disposal that day.

Tools
Courage
Each Other
Skills (specialists)

And how on that beach, they had to pull together enough of those things to overcome the obstacles they faced, every step of the way. (Sectors and the situations faced there.

To make it even more realistic, you might give them a map, without the icons of what is there and reveal as they go... though that might be getting complicated.
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Makis
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I've thought about that. I may put together a walkthrough of the game to show my kiddos before hand. I'm thinking of doing a breakdown of the components to talk about the items in the game and how they represent the items used during WWII. Good idea about hiding the stuff in each sector. That would make it a bit more fun. I was thinking about doing teams of 3-4 students who would roll together and decide where their men went.

I've also thought of doing something similar with Memoir '44.
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Bruce Silzer
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I am a retired teacher and have developed or adapte many games to become simulations. I have found that if students are attached to a unit and have to build a biography then a field journal for the piece they become very engaged. Depending on the era and the intent you can go from d-day dice to 1812, even some of the current block games (ancient and modern) work well. The largest simulation I ever ran was based on medieval England. The level was grade 5 and it ran for 4 weeks starting from the peasant life on up the social pyramid to the royals. It was fabulous. We ended it after a serf rebellion separating church and state and !!!! the magna carta. I met some of these students years later ... they still remembered the "game' and as they grew up they concepts from the "game" expanded and translated into the current year. Almost ang game can be adapted to the classroom... just make sure the students link to the character in the game.
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