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Subject: War Gaming, an easy segway? rss

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Capn Stak
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What game would be an easy segway for getting into war gaming? I play axis and allies 1942 1st edition and plan to get Global (Europe and Pacfic 1940 editions) as well. However I want to expand into other series and one in particular was No Retreat the Russian Front. It looks great but I don't want to purchase it and be overwhelmed.

What would be a good game to start out wargaming? Is Axis and Allies enough of an intermediary step to try No Retreat? Or should I ease into another game that is similar, yet less complicated and try No Retreat later?
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Capn Stak
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And a side note, I don't want to get into a game like Warhammer 40k or Flames of War. Too time consuming to paint the darn figures!
 
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Rob Steward
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Can't help with the wargaming, I'm afraid, but I think you meant "segue".

A Segway is one of these funky things:

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Pete Belli
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If you want to test drive a hex-and-counter wargame try Napoleon at Waterloo.

It offers a good introduction and the game is available free on the internet.
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Sam H
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capnstak wrote:
What game would be an easy segway for getting into war gaming? I play axis and allies 1942 1st edition and plan to get Global (Europe and Pacfic 1940 editions) as well. However I want to expand into other series and one in particular was No Retreat the Russian Front. It looks great but I don't want to purchase it and be overwhelmed.

What would be a good game to start out wargaming? Is Axis and Allies enough of an intermediary step to try No Retreat? Or should I ease into another game that is similar, yet less complicated and try No Retreat later?


No Retreat! The Russian Front is a great game, not overly complex, but it is in no way a simple game. On the upside there are not very many counters so it's easier to wrap your head around.

Check out these geeklists for info and suggestions for newbie wargamers:

Wargames??? YES YOU CAN!
Want to start in wargaming but unsure as to what game you might like? A newbies Guide
Starter Wargames

Hope this helps.
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Enrico Viglino
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Dunno that much prepares someone for No Retreat. Yeah,
some basic ideas of hex-and-counter games probably
make it a little easier, but it's innovative enough
that I'd suggest just diving in.

There are a lot of detailed examples of play (at least in
the GMT version), which can help - just push some pieces around
and follow what is happening in the rules.
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Kent Reuber
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DigitalMan wrote:
Can't help with the wargaming, I'm afraid, but I think you meant "segue".

A Segway is one of these funky things:


For wargames, you need one of these.

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Kent Reuber
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capnstak wrote:
However I want to expand into other series and one in particular was No Retreat the Russian Front. It looks great but I don't want to purchase it and be overwhelmed.

What would be a good game to start out wargaming? Is Axis and Allies enough of an intermediary step to try No Retreat? Or should I ease into another game that is similar, yet less complicated and try No Retreat later?


The most important thing in wargames is to pick a period and a scale (strategic=entire wars, tactical=individual battes, operational=campaigns) that interests you.

No Retreat is a strategic level WWII Eastern Front game. If that interests you, buy all means give it a go, as No Retreat is on the easier-to-play side for a strategic WWII game. The rules are online; I recommend that you download and read through the rules.

http://www.gmtgames.com/p-303-no-retreat-the-russian-front-d...

For other options, here's a Geeklist with a list of low-complexity wargames.

http://boardgamegeek.com/geeklist/28328/my-favorite-low-comp...?
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Brook Gentlestream
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How about Tide of Iron?
 
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Capn Stak
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Thank you for all of your responses (Funny and informing).

As far as periods of time that I am interested in, I will play most games from Napoleon time period to on to Modern day, but with a huge preference for world war 2. And the scope doesn't matter either. Campaigns, tatics, large theaters to individual battles, it all works for me, even solitare games if they exist. I say solitare because not too many people where I am from game.

My local gaming shop (Days of Knights in Delaware) is more magic and medival stuff anyways and my friends want a shorter play time game. Again I am willing to play solitare but it's always more fun to play with others.
 
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Enrico Viglino
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No retreat's newest version has solo rules.

Most wargames are pretty easy to solo by playing both sides though
(NR is probably not a good starting point for this, with its hidden
cards).
 
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Matt Brown
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Some chit based games that will be easier for newer wargamers would be Band of Brothers: Screaming Eagles, Red Winter: The Soviet Attack at Tolvajärvi, Finland – 8-12 December 1939, and Nuklear Winter '68. BoB:SE is highly tactical combat game, RW offers the debate of "to build a fire or not" and NW '68 is an alt history game where Germany was nuked. Years later Nazis and NATO go back in only to find a mutated army waiting for them.

BoB:SE does have decoys so it ranks lower for solo, but the other two will be fine.
 
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Capn Stak
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I also like that you have given me suggested games to start out with. However I would be wanting to purchase any game that came out after 2000. I am sure there are many great war games that came out before the new century but I want them to be accessible and ready, not a wild goose chase in stores or the internet.
 
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Enrico Viglino
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FWIW, this site is a pretty good resource for finding games for
sale. Each game entry has marketplace entries (as well as current
ebay listings). I've found this invaluable for hunting down stuff
I definitely wanted. That said, there is a surfeit of newer introductory
wargames out now - though they may not be terribly good towards aiming
at the heavier end of the hobby, if you choose to amble off in that
direction.
 
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John Peterson
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Memoir '44 (World War II)
Battlecry (US Civil War)
Command & Colors: Napoleonics

All of these are pretty accessible (a step up from A&A) and use the same underlying system....
 
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Daniel Budden
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capnstak wrote:
What game would be an easy segway for getting into war gaming? I play axis and allies 1942 1st edition and plan to get Global (Europe and Pacfic 1940 editions) as well. However I want to expand into other series and one in particular was No Retreat the Russian Front. It looks great but I don't want to purchase it and be overwhelmed.

What would be a good game to start out wargaming? Is Axis and Allies enough of an intermediary step to try No Retreat? Or should I ease into another game that is similar, yet less complicated and try No Retreat later?


FWIW my first step into wargaming was with No Retreat! The Russian Front. I had never played Axis and Allies or anything remotely a wargame, only other boardgames; some fairly rules heavy (for non-wargames).

I found that there were quite a lot of new concepts at first but that the rules were well set out and I picked it up quite easily. My wargaming interest is now growing and growing, and I would certainly recommend it for your first foray into wargames.
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Capn Stak
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On second thought, I don't think the whole smaller squad tatic gameplay appeals to me. Any thing larger in scope will do, somewhere a between more advanced than Axis and Allies but a digestable game at the same time. Complex but smooth and quick simultaneously, if such a game exists!
 
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kentreuber wrote:
The most important thing in wargames is to pick a period and a scale (strategic=entire wars, tactical=individual battes, operational=campaigns) that interests you.

As I frequently point out, this is an opinion, not a fact.
 
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Enrico Viglino
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alfonzo54 wrote:
kentreuber wrote:
The most important thing in wargames is to pick a period and a scale (strategic=entire wars, tactical=individual battes, operational=campaigns) that interests you.

As I frequently point out, this is an opinion, not a fact.


If the period doesn't interest you, it's HIGHLY unlikely that
you'd have a real desire to game it. Yeah, there are probably a
small number of wargamers who are only into it for the game -
but like people who spawn children as a food source, the number is
not significant.
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