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Subject: What do the moon colors represent ala magic? rss

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Jose Negron
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Does this game have meaning behind each color ala magic the gathering?

Such as red is direct damage sacrifice creatures to burn, and speed goblins

White is protection and instant health gaining with disenchanted

Blue is hand manipulation card play prevention cloning and unsommoning

Etc?
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Robbie M.
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There is a little but it's not like magic's color wheel exactly. There are trends but there is overlap. Purple generally likes to hurt opposing players. Red hurts minions. You can see trends if you pay attention. But it's also so subtle and random that you could not even notice until somebody pointed it out for you.
 
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Jaime Lawrence
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Jingle Bells, Cthanta Smells, I will kick his ass
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Because I am an awesome Crab with style, charm and class, oh!
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As a rough guide,

Blue is card draw and deck arrangement
Yellow is damage prevention
Purple is direct damage
Red is minion damage
White is 'rule manipulation'
Green is buying power
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David Gregg
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Yes, they do have meanings behind them. Though I assign effects based on the mix of colors a card has, not simply by its primary color.

Here's a color wheel from Nightfall: Blood Country with some example traits:



And here's the info I go by when making new sets:

Quote:
Green, Purple and White are the primary win condition colors
Blue, Red and Yellow are the support colors

Purple is direct damage = above strength, below health, effect: direct damage - 231
Green is strength = above strength, average health, effect: minion boosting for combat - 232
White is resiliant = average strength, above health, effect: resist damage, clear wounds, immunity, deck thinning - 223
Blue is gaining resources = below strength, average health, effect: draw cards, influence, converting resources - 212
Yellow is protection = average strength, average health, effect: protect the player, buy time, duration - 222
Red is clearing = average strength, below health, effect: minion damage, multiple minion targets - 221

Numbers are: cost, strength, health = "For a 2 cost card, you get X strength and X health". Example: a 3 cost purple minion would have 4 strength and 2 health

Pairings: Purple/Red, White/Blue, Green/Yellow

Kickers can reflect kicker color effects rather then keeping with card color effect
Kickers should not impact card stats unless extremely synergetic with the card's main effect

Note that these are simply guidelines, as much changes during playtesting. But there you have it.

cool
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