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Subject: If you have a new board game ... rss

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Cesar Vicente
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If you have a new word game recently copyrighted which is a strong contender of the game Scrabble, what would you do with it? Would you manage yourself its production or find a Company to do it?
 
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Ron
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“It's all in the mind.” ― George Harrison
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Find a company. As you have no distribution system, you'll end up with a stack of games in your bedroom and an empty bank account.

Although I doubt that a new word game will find a publisher ... but, you never know!

Another alternative would be Kickstarter or IndieGoGo. But that would mean a lot of work for you!

Good luck!
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Paul DeStefano
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Aconexz wrote:
recently copyrighted


This is a deal killer.

Most companies will not want to tangle in the legal nightmare that is a designer copyrighting their own game.

You've almost forced yourself to take the self production route.
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David Whitcher
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Geosphere wrote:
Aconexz wrote:
recently copyrighted


This is a deal killer.

Most companies will not want to tangle in the legal nightmare that is a designer copyrighting their own game.

You've almost forced yourself to take the self production route.


I don’t bother registering my copyrights because it is cumbersome, expensive and everything is considered copyrighted as soon as you write it anyway. Yet I don't see why proving ownership should be a deal breaker.
 
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Paul DeStefano
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dralius wrote:
Geosphere wrote:
Aconexz wrote:
recently copyrighted


This is a deal killer.

Most companies will not want to tangle in the legal nightmare that is a designer copyrighting their own game.

You've almost forced yourself to take the self production route.


I don’t bother registering my copyrights because it is cumbersome, expensive and everything is considered copyrighted as soon as you write it anyway. Yet I don't see why proving ownership should be a deal breaker.


The "everything is considered copyrighted as soon as you write it" is an urban myth. It doesn't quite work that way when it comes to publishing.

For a publisher to publish an item, they want to hold a copyright. Which means they have to have ownership of it transferred. Which means there's an additional step and cost in publishing. Margins are thin enough already.

Another real problem is the perception. Only first time and new designers ever get copyrights. It shows a lack of trust in the parties you are dealing with and holds up a giant red flag yelling "I'm New And Inexperienced And Will Create Problems".

I've been with more than one publisher (huge big box and tiny guys) reviewing games for publication, and if there's anything like a copyright already on it, it is IMMEDIATELY sent back without being read. No one wants to touch it. Even still, you get the inevitable "I designed that game 6 years ago and sent it to you, and you stole it" letters.

The problem is, true or not, there's the perception that if you're paranoid enough to get the copyright, you're also paranoid enough to jump for lawyers every time a game that uses the same colored die comes out.

If you see a ball player who hits a line drive every at bat, but then asks which direction to run, you think twice about putting him on your team.

Having a copyright in place is a sign that things will not go smoothly.
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Karl
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Note that copyright laws vary considerably by country. What was suggested (US law) may not apply to the original poster. For example in my country on CANNOT sell/loose copyright at all. You did it you have automatic copyright (except when done as an innovation while working). You can sell distribution rights however.
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