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Zombicide» Forums » Rules

Subject: Zombies and Doors rss

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Patrick Carr
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I'm kind of creating a stupid scenario, but I want some answers on it, and I'm hoping people can help. Let's say that at the beginning of the game, your group decides to mill about and move back and forth inside the house so they can attempt to search a bunch and build up an inventory because leaving the rooms and exploring the world. As zombies spawn, and move toward the group, yet there are no open doors, what to do the zombies do? I know this is a ridiculous scenario, but it is something that has almost happened in my play group, and having an answer would be awesome. Thanks!
 
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Sam I am
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What do zombies do if the shortest route is through a closed door? Do they go around or wait outside the door...
 
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Scott Hill
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If there is no open route zombies move as if the doors do not exist, but stop when they reach a door blocking their path.

As soon as there is an open path zombies take that route, even if there is a shorter route via a closed door.
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Patrick Carr
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My take on this is that it wouldn't be a shorter route then, as there is no way for the zombies to move beyond that door. They cannot open doors then, I take it?
 
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Scott Hill
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That is correct.

The only time this matters is when either the survivors or the zombies are in an un-opened building - then you use the 'shortest path ignoring doors' rule, at all other times, they take whatever route take them to the survivors (or, rather, the noisiest zone).
 
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Patrick Carr
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Scorpion0x17 wrote:
If there is no open route zombies move as if the doors do not exist, but stop when they reach a door blocking their path.


I'm going to be completely honest and say that this doesn't make any sense to be. If they act as if there are no doors, yet stop when there is a door, they aren't acting as if there aren't any door.
 
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Thiago Aranha
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They are choosing their path as if there were no doors, but once they move, closed doors still block them. Basically they can hear the sound inside the building (or outside, in the reverse situation), so seeing as this is the only thing attracting them, they move towards it and just scratch at the locked door.
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Patrick Carr
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That makes sense now. Thank you good sir.
 
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Stuart Holttum
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pecarr wrote:
.....your group decides to mill about and move back and forth inside the house so they can attempt to search a bunch and build up an inventory because leaving the rooms and exploring the world. As zombies spawn, and move toward the group, yet there are no open doors, what to do the zombies do?


Basically, you end up with a huge mass of zombies waiting outside the door for it to open. If our heroes spend too long searching for goodies, there is the chance they will be overwhelmed when they finally open the door.

Either that or one of them jumps straight to red when they molotov the crowd outside! But you'll still have a long string of zombies running from each spawn point to the space that just got fried, so chances are all the escape routes will be blocked off completely, with far more zombies piling in every turn.

Never a good idea to wait indoors too long once the zombies know you're there.....
 
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Terence Lee
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What if the zombies can't see or hear anything? Where do they go?
 
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Thiago Aranha
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How can they not hear anything? Unless all the Survivors in the game are using the Ninja skill, Zombies can always hear them.
 
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CJ Kucera
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If you're designing a scenario where it might be likely to have zombies milling about outside behind closed doors, you could probably introduce some "custom" door-breaking-down rules to compensate, and force your survivors to get out of there earlier. I'd suggested one potential way to do it over here: http://boardgamegeek.com/thread/854310/potential-house-rules...

I have yet to actually try it out, might be fun though.
 
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