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Merchant of Venus (second edition)» Forums » Variants

Subject: Solo Challenges rss

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Pierre Philippe Goyer
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Verdun Montreal
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Yes, the solo game is very very hard.

Still, if you want a game in which you want to play this game as normal as it can be instead of running for your dear life, here is what I do and I keep my scores for each solo variant.

Solitaire Rules: All regular rules plus:
- Remove the doubling effect of Fame for the Fuzzy dice.
- Any encounter card that specifies an opponent, you ignore that portion of the card.

A) Normal Standard Solitaire: Best Score:
1- Use all the regular rules plus the Optional rule Solo Challenge game.
2- Start with your 2 options.
3- Add the following Optional rules:
a) Demand tokens
b) Asteroid system telegate

B) Helpful Solitaire: Best score:
1- Use all regular rules plus a modified Solo Challenge game.
a) Pay the challenge fee only on Mining turns.
b) Pay only the highest challenge fee not the total of the challenge cards or lose.
2- Start with 20 credits plus your 2 options.
3- Add the following Optional rules:
a) Demand tokens
b) Asteroid system telegate

C) Apprentice Solitaire: Best score:
1- Use all regular rules without the Solo Challenge game.
2- Pay 10 credits at the start of every game turn starting with the first turn or lose.
3- Play without the challenge cards to get the maximum value at the end of 30 turns.
4- Start with 50 credits.
5- Add the following Optional rules:
a) Demand tokens
b) Asteroid system telegate
6- Never replenish any goods. Once sold, put them back in the box. This is to prevent a repetitive profit run because this solo is easier.

D) Novice Solitaire: Best score:
1- Use all regular rules without the Solo Challenge game.
2- Play without the challenge cards to get the maximum value at the end of 30 turns.
3- Start with 20 credits.
4- Add the following Optional rules:
a) Demand tokens
b) Asteroid system telegate
5- Never replenish any goods. Once sold, put them back in the box. . This is to prevent a repetitive profit run because this solo is easier.

Owll


 
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Scott Lewis
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Dread Our Coming, Suffer Our Presence, Embrace Our Glory (Solonavi War Cry)
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For what it's worth, the "Start with 20 credits plus your 2 options" is a change from the "normal" solitaire rules; you don't get the extra 20 credits, per a ruling from Rob.
 
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Pierre Philippe Goyer
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True Scott.Thanks.
Sad to hear that it was confirmed. Do we say impossible now?gulp
I will edit that.

Owll
 
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Decatur
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I used Pierre's idea to make a nice alternate "B"-level game:

* Start with c50 and pay c10 every turn (or lose)
* Use only 2 challenges: 1 yellow and 1 red. Play them normally.
* Use Demand Tokens
* Use Asteroid system telegate

This fixes what I think is the primary problem of the current solo game: that it forces you into specific tasks right away -- tasks that will hardly vary, since there are only 2 options at each color stage. Using only a couple of the late-stage challenges allows you to build yourself however you like while preparing for them.

Thanks Pierre!

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