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Subject: Why 4-D10 Dice and not 2 sets of % dice? rss

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Jon Sharp
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This may sound like a dumb question, but I'm going to ask it anyway. Since most of the rolls that you do in the game are D100, why didn't they just include 2 sets of % dice with the game? (One is labeled 00-90, the other labeled 0-9) Is this some kind of no-no in war gaming? Are they more expensive? Anyway, the game looks great so far. Almost through the rules and ready to play through a solo or two, but as I was reading the rules, it just hit me "Why have to declare which die is which every time?"

Just a thought.
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Jim P.
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"Oh, uh, there won't be any money, but when you die, on your deathbed, you will receive total consciousness." So I got that goin' for me, which is nice.
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You make a valid point about the percentage dice.

The way my panzer buddy and I deal with the dice, is the red 10 sided is used by the Russian player, and the black goes to the German player. Then each side gets a white dice. White is always the lesser 'ones' roll, kinda like the white digit in an odometer representing the smallest increment.

Oops. Do vehicles still have mechanical odometers, or are they all digital now? I think I just had a senior moment!
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Edmund Hon
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Maybe regular D10 is cheaper than the %D10?
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Brent Pollock
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We also usually stick with the Red = Russian, Black = German assignment but use the white die as the 10s because it is easier to read and the 10s die will be the first indication of the outcome. Also, I think that's what the rules state...ahem...not that we abide by all of 'em when we're playing.

We toss all four for vehicle hit resolution:
Black = location
Whites = variable penetration
Red = Effect

I've used 100-sided dice before and I don't like them - too hard for me to read and my dice tower is not a work of planar precision.

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Jon Sharp
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In case someone hasn't seen them, I am speaking of these:


Maybe they just had a ton of D10s sitting around from another printing of something.
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Brent Pollock
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Sorry - had the 100-sider in mind....that one makes more sense.
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Jim Day
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That's the tradition -- black for the Germans and red for the Soviets. In addition, having the different collored d10s also enables a single roll for the AP hit location and damage determination. I just don't care for the % dice. You know, old habits die hard.
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Jon Sharp
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mongoose27 wrote:
That's the tradition -- black for the Germans and red for the Soviets. In addition, having the different collored d10s also enables a single roll for the AP hit location and damage determination. I just don't care for the % dice. You know, old habits die hard.


LOL...Didn't really expect to get an answer from the designer himself. At least now I know why, and it makes sense. Whereas your old habits caused you to go towards the D10s, my gaming world started with RPGs, and my mind just couldn't grasp it. To each his own, and it certainly doesn't make any difference in how the game plays.

On a side note, I am currently playing through my first solo game to get the rules down, and I am having a great time. Looking forward to getting this on the table or getting a PBEM game started.

Thanks!
 
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