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Subject: And now fore something completely ... what I was looking for. rss

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Cédric Rothacher
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About a Year ago i played a game of TurfMaster, probably one of the best Horse-Racing games. My brother then just took the game idea but set it in a Stock-Car environment. For this he bought Nascars in H0 scale and made a big racing track for them. Not to say that I was jealous.... even if it's just the same game TurfMaster is.

When i thought about it, i began to miss the pit-stops, the accidents and moving-rules that fitted even better to the Stock Cars then the rules of TurfMaster, which are great for a Horseracing game.

I'd need a pit stop rule that makes sense, may be just somehow put the car in the infield, I'd need a moving rule similar to the ones in 'Um Reifenbreite', which makes drafting possible, and I realized that as european I do not know enough about the actual Nascar-Rules, how Pit-Stops and Yellow Flags are handled. Too much work. So I let it be.

Now I find this Thunder Alley Kickstarter, a cool review from Tom Vasel and I'm hooked: I want his game, I'm in on Kickstarter once more and I surely hope this game will be funded, it looks so great, it's exactly what I was looking for. Thank you guys!
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