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Subject: Is there a market for game writers? rss

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Filip W.
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Game writers, not game designers. What I mean is people who write clear rules (based on an existing rules set, not designing new rules) or flavor text. Or do most publishers/designers do this sort of thing themselves?

EDIT: Since there seems to be a market for these types of skills: how does one go about finding such commissions? Sending samples to publishers? Other?
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Samantha RD
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I'd be interested to know too. Could be a fun thing to do on the sidelines.
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Paul DeStefano
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This is often referred to as a task of the Developer or of Editor.

Yes.
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Maxim Steshenko
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I think you'll be welcomed in any project that requires a lot of in-game story content.
For example I can come up with interesting quest system, but it's hard for me to come up with quests itself. Or with rich back-story for a character even if I gave him many interesting abilities.
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Brian P Lewis
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I do some writing of rules and flavour text for games.

It's mainly on a freelance basis though.

So for me not my main income.

For flavour text have some sample pieces for various genres, written in various styles.
I am always open for new commissions.
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Paul DeStefano
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tqboz wrote:
So for me not my main income.


Oh, by no means think this can make you anything like a supplemental income.

I've done flavor text and rule editing for WizKids. It is NOT anything more than a hobby with minor compensation and major work.
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Todd Walden
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Geosphere wrote:


Oh, by no means think this can make you anything like a supplemental income.

I've done flavor text and rule editing for WizKids. It is NOT anything more than a hobby with minor compensation and major work.


That sums it up nicely.

I do quite a lot of this, actually.

However, the idea that you'll get any income from it is laughable at best. I do this work almost exclusively as a hobby, as do pretty much all of the other people doing it. It's a LOT of work, but if you're willing to do it for free, there are jobs out there. (I do have one designer who pays me, but a LOT more who don't).

One of the best ways to find work is to keep an eye on the design forum here at BGG. There are a lot of individuals out there who need help. The big game companies will all pretty much ignore you (or at least that has been my experience).
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Filip W.
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JesterPoet wrote:
One of the best ways to find work is to keep an eye on the design forum here at BGG. There are a lot of individuals out there who need help. The big game companies will all pretty much ignore you (or at least that has been my experience).


Yeah, I'm trying to help out where I can. And I've got no illusions about being able to make a living out of this; I've got a real job but it would be fun to get involved more in the production side of gaming.
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Jake Staines
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JesterPoet wrote:

I do quite a lot of this, actually.

However, the idea that you'll get any income from it is laughable at best.


Depends what you think of as 'income' - I've had a fair number of RPG/wargame books in return for proofreading/copyediting work over the years! If you consider that I would have bought those books anyway, they were effectively paying me (really badly!) for my work.

But in all seriousness, I completely agree; it's something I did for the love of the setting and out of friendship for the guys maintaining it rather than any kind of notion that I could make a living at it. Hell, half the people in game publishing barely make a living out of it themselves!
 
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Todd Walden
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Bichatse wrote:
JesterPoet wrote:

I do quite a lot of this, actually.

However, the idea that you'll get any income from it is laughable at best.


Depends what you think of as 'income' - I've had a fair number of RPG/wargame books in return for proofreading/copyediting work over the years! If you consider that I would have bought those books anyway, they were effectively paying me (really badly!) for my work.

But in all seriousness, I completely agree; it's something I did for the love of the setting and out of friendship for the guys maintaining it rather than any kind of notion that I could make a living at it. Hell, half the people in game publishing barely make a living out of it themselves!


True. I have received product. I don't consider it income, but I didn't make that clear, either. It's enough for me, though, so I should have been clearer.
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A O
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This thread is relevant to my interests....

Please continue to congregate, oh writers who work for product
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Todd Walden
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andols wrote:
This thread is relevant to my interests....

Please continue to congregate, oh writers who work for product


It's not just the product, though... It's also cool to have your name in the credits.

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Brian P Lewis
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Yes some of my work is in exchange for products other work is paid, depends on the company or individual I am doing the work for.
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Carl Nyberg
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In the course of writing a couple of instruction manuals, I have had a friend proof-read them. She agreed to do it for free...
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Matt Riddle
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there is as long as you dont want to get paid

Rules are hard. Interesting idea though.
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Andrew MacLeod
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JesterPoet wrote:
andols wrote:
This thread is relevant to my interests....

Please continue to congregate, oh writers who work for product


It's not just the product, though... It's also cool to have your name in the credits.



If your name shows up in the credits! As a ghostwriter and ghost-editor, I generally just get paid or get free product.

By the by: I, too, certainly don't make a living from the boardgaming world! But feel free to enquire.........whistle
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Paul DeStefano
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amacleod wrote:
It's not just the product, though... It's also cool to have your name in the credits.



I'd say I get credited on maybe 25% of the work I do.

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